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More restrictive on the temp hack for UF (only spells with numhits)
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@ -3397,7 +3397,7 @@ void Mob::BuffProcess()
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{
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{
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CastToClient()->SendBuffDurationPacket(buffs[buffs_i]);
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CastToClient()->SendBuffDurationPacket(buffs[buffs_i]);
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// Hack to get UF to play nicer, RoF seems fine without it
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// Hack to get UF to play nicer, RoF seems fine without it
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if (CastToClient()->GetClientVersion() == EQClientUnderfoot)
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if (CastToClient()->GetClientVersion() == EQClientUnderfoot && buffs[buffs_i].numhits > 0)
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CastToClient()->SendBuffNumHitPacket(buffs[buffs_i], buffs_i);
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CastToClient()->SendBuffNumHitPacket(buffs[buffs_i], buffs_i);
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buffs[buffs_i].UpdateClient = false;
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buffs[buffs_i].UpdateClient = false;
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}
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}
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