Fix classic h2h dmg/delay also support for revamp

The revamp was implemented during SoF
Set Combat:UseRevampHandToHand to true to enable
This commit is contained in:
Michael Cook (mackal)
2016-01-03 14:38:50 -05:00
parent 05de206ace
commit 5bcb9f0b35
8 changed files with 161 additions and 126 deletions
+2 -2
View File
@@ -756,7 +756,7 @@ public:
uint8 GetWeaponDamageBonus(const Item_Struct* weapon, bool offhand = false);
uint16 GetDamageTable(SkillUseTypes skillinuse);
virtual int GetMonkHandToHandDamage(void);
virtual int GetHandToHandDamage(void);
bool CanThisClassDoubleAttack(void) const;
bool CanThisClassTripleAttack() const;
@@ -766,7 +766,7 @@ public:
bool CanThisClassParry(void) const;
bool CanThisClassBlock(void) const;
int GetMonkHandToHandDelay(void);
int GetHandToHandDelay(void);
uint32 GetClassLevelFactor();
void Mesmerize();
inline bool IsMezzed() const { return mezzed; }