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Fix classic h2h dmg/delay also support for revamp
The revamp was implemented during SoF Set Combat:UseRevampHandToHand to true to enable
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+2
-2
@@ -756,7 +756,7 @@ public:
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uint8 GetWeaponDamageBonus(const Item_Struct* weapon, bool offhand = false);
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uint16 GetDamageTable(SkillUseTypes skillinuse);
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virtual int GetMonkHandToHandDamage(void);
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virtual int GetHandToHandDamage(void);
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bool CanThisClassDoubleAttack(void) const;
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bool CanThisClassTripleAttack() const;
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@@ -766,7 +766,7 @@ public:
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bool CanThisClassParry(void) const;
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bool CanThisClassBlock(void) const;
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int GetMonkHandToHandDelay(void);
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int GetHandToHandDelay(void);
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uint32 GetClassLevelFactor();
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void Mesmerize();
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inline bool IsMezzed() const { return mezzed; }
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