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Fix classic h2h dmg/delay also support for revamp
The revamp was implemented during SoF Set Combat:UseRevampHandToHand to true to enable
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+2
-2
@@ -217,8 +217,8 @@ public:
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bool GetInvul();
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void SetExtraHaste(int haste);
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int GetHaste();
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int GetMonkHandToHandDamage();
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int GetMonkHandToHandDelay();
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int GetHandToHandDamage();
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int GetHandToHandDelay();
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void Mesmerize();
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bool IsMezzed();
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bool IsEnraged();
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