Fix classic h2h dmg/delay also support for revamp

The revamp was implemented during SoF
Set Combat:UseRevampHandToHand to true to enable
This commit is contained in:
Michael Cook (mackal)
2016-01-03 14:38:50 -05:00
parent 05de206ace
commit 5bcb9f0b35
8 changed files with 161 additions and 126 deletions
+6 -6
View File
@@ -1023,14 +1023,14 @@ int Lua_Mob::GetHaste() {
return self->GetHaste();
}
int Lua_Mob::GetMonkHandToHandDamage() {
int Lua_Mob::GetHandToHandDamage() {
Lua_Safe_Call_Int();
return self->GetMonkHandToHandDamage();
return self->GetHandToHandDamage();
}
int Lua_Mob::GetMonkHandToHandDelay() {
int Lua_Mob::GetHandToHandDelay() {
Lua_Safe_Call_Int();
return self->GetMonkHandToHandDelay();
return self->GetHandToHandDelay();
}
void Lua_Mob::Mesmerize() {
@@ -2165,8 +2165,8 @@ luabind::scope lua_register_mob() {
.def("GetInvul", (bool(Lua_Mob::*)(void))&Lua_Mob::GetInvul)
.def("SetExtraHaste", (void(Lua_Mob::*)(int))&Lua_Mob::SetExtraHaste)
.def("GetHaste", (int(Lua_Mob::*)(void))&Lua_Mob::GetHaste)
.def("GetMonkHandToHandDamage", (int(Lua_Mob::*)(void))&Lua_Mob::GetMonkHandToHandDamage)
.def("GetMonkHandToHandDelay", (int(Lua_Mob::*)(void))&Lua_Mob::GetMonkHandToHandDelay)
.def("GetHandToHandDamage", (int(Lua_Mob::*)(void))&Lua_Mob::GetHandToHandDamage)
.def("GetHandToHandDelay", (int(Lua_Mob::*)(void))&Lua_Mob::GetHandToHandDelay)
.def("Mesmerize", (void(Lua_Mob::*)(void))&Lua_Mob::Mesmerize)
.def("IsMezzed", (bool(Lua_Mob::*)(void))&Lua_Mob::IsMezzed)
.def("IsEnraged", (bool(Lua_Mob::*)(void))&Lua_Mob::IsEnraged)