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Fix classic h2h dmg/delay also support for revamp
The revamp was implemented during SoF Set Combat:UseRevampHandToHand to true to enable
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+6
-6
@@ -1023,14 +1023,14 @@ int Lua_Mob::GetHaste() {
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return self->GetHaste();
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}
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int Lua_Mob::GetMonkHandToHandDamage() {
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int Lua_Mob::GetHandToHandDamage() {
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Lua_Safe_Call_Int();
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return self->GetMonkHandToHandDamage();
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return self->GetHandToHandDamage();
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}
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int Lua_Mob::GetMonkHandToHandDelay() {
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int Lua_Mob::GetHandToHandDelay() {
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Lua_Safe_Call_Int();
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return self->GetMonkHandToHandDelay();
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return self->GetHandToHandDelay();
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}
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void Lua_Mob::Mesmerize() {
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@@ -2165,8 +2165,8 @@ luabind::scope lua_register_mob() {
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.def("GetInvul", (bool(Lua_Mob::*)(void))&Lua_Mob::GetInvul)
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.def("SetExtraHaste", (void(Lua_Mob::*)(int))&Lua_Mob::SetExtraHaste)
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.def("GetHaste", (int(Lua_Mob::*)(void))&Lua_Mob::GetHaste)
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.def("GetMonkHandToHandDamage", (int(Lua_Mob::*)(void))&Lua_Mob::GetMonkHandToHandDamage)
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.def("GetMonkHandToHandDelay", (int(Lua_Mob::*)(void))&Lua_Mob::GetMonkHandToHandDelay)
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.def("GetHandToHandDamage", (int(Lua_Mob::*)(void))&Lua_Mob::GetHandToHandDamage)
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.def("GetHandToHandDelay", (int(Lua_Mob::*)(void))&Lua_Mob::GetHandToHandDelay)
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.def("Mesmerize", (void(Lua_Mob::*)(void))&Lua_Mob::Mesmerize)
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.def("IsMezzed", (bool(Lua_Mob::*)(void))&Lua_Mob::IsMezzed)
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.def("IsEnraged", (bool(Lua_Mob::*)(void))&Lua_Mob::IsEnraged)
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