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Fix classic h2h dmg/delay also support for revamp
The revamp was implemented during SoF Set Combat:UseRevampHandToHand to true to enable
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@@ -171,7 +171,7 @@ public:
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uint16 BotGetSpellType(int spellslot) { return AIspells[spellslot].type; }
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uint16 BotGetSpellPriority(int spellslot) { return AIspells[spellslot].priority; }
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virtual float GetProcChances(float ProcBonus, uint16 hand);
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virtual int GetMonkHandToHandDamage(void);
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virtual int GetHandToHandDamage(void);
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virtual bool TryFinishingBlow(Mob *defender, SkillUseTypes skillinuse);
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virtual void DoRiposte(Mob* defender);
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inline virtual int32 GetATK() const { return ATK + itembonuses.ATK + spellbonuses.ATK + ((GetSTR() + GetSkill(SkillOffense)) * 9 / 10); }
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