mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-19 17:38:26 +00:00
Fix classic h2h dmg/delay also support for revamp
The revamp was implemented during SoF Set Combat:UseRevampHandToHand to true to enable
This commit is contained in:
+37
-25
@@ -6236,31 +6236,44 @@ float Bot::GetProcChances(float ProcBonus, uint16 hand) {
|
||||
return ProcChance;
|
||||
}
|
||||
|
||||
int Bot::GetMonkHandToHandDamage(void) {
|
||||
static int damage[66] = {
|
||||
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
|
||||
99, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7,
|
||||
8, 8, 8, 8, 8, 9, 9, 9, 9, 9,10,10,10,10,10,11,11,11,11,11,
|
||||
12,12,12,12,12,13,13,13,13,13,14,14,14,14,14,14,14,14,14,14,
|
||||
14,14,15,15,15,15 };
|
||||
int Bot::GetHandToHandDamage(void) {
|
||||
if (RuleB(Combat, UseRevampHandToHand)) {
|
||||
// everyone uses this in the revamp!
|
||||
int skill = GetSkill(SkillHandtoHand);
|
||||
int epic = 0;
|
||||
if (CastToNPC()->GetEquipment(MaterialHands) == 10652 && GetLevel() > 46)
|
||||
epic = 280;
|
||||
if (epic > skill)
|
||||
skill = epic;
|
||||
return skill / 15 + 3;
|
||||
}
|
||||
|
||||
uint32 botWeaponId = INVALID_ID;
|
||||
botWeaponId = CastToNPC()->GetEquipment(MaterialHands);
|
||||
if(botWeaponId == 10652)
|
||||
static uint8 mnk_dmg[] = {99,
|
||||
4, 4, 4, 4, 5, 5, 5, 5, 5, 6, // 1-10
|
||||
6, 6, 6, 6, 7, 7, 7, 7, 7, 8, // 11-20
|
||||
8, 8, 8, 8, 9, 9, 9, 9, 9, 10, // 21-30
|
||||
10, 10, 10, 10, 11, 11, 11, 11, 11, 12, // 31-40
|
||||
12, 12, 12, 12, 13, 13, 13, 13, 13, 14, // 41-50
|
||||
14, 14, 14, 14, 14, 14, 14, 14, 14, 14, // 51-60
|
||||
14, 14}; // 61-62
|
||||
static uint8 bst_dmg[] = {99,
|
||||
4, 4, 4, 4, 4, 5, 5, 5, 5, 5, // 1-10
|
||||
5, 6, 6, 6, 6, 6, 6, 7, 7, 7, // 11-20
|
||||
7, 7, 7, 8, 8, 8, 8, 8, 8, 9, // 21-30
|
||||
9, 9, 9, 9, 9, 10, 10, 10, 10, 10, // 31-40
|
||||
10, 11, 11, 11, 11, 11, 11, 12, 12}; // 41-49
|
||||
if (GetClass() == MONK) {
|
||||
if (CastToNPC()->GetEquipment(MaterialHands) == 10652 && GetLevel() > 50)
|
||||
return 9;
|
||||
else {
|
||||
int Level = GetLevel();
|
||||
if(Level > 65)
|
||||
return 19;
|
||||
else
|
||||
return damage[Level];
|
||||
}
|
||||
|
||||
int Level = GetLevel();
|
||||
if (Level > 65)
|
||||
return 19;
|
||||
else
|
||||
return damage[Level];
|
||||
if (level > 62)
|
||||
return 15;
|
||||
return mnk_dmg[level];
|
||||
} else if (GetClass() == BEASTLORD) {
|
||||
if (level > 49)
|
||||
return 13;
|
||||
return bst_dmg[level];
|
||||
}
|
||||
return 2;
|
||||
}
|
||||
|
||||
bool Bot::TryFinishingBlow(Mob *defender, SkillUseTypes skillinuse) {
|
||||
@@ -7012,8 +7025,7 @@ void Bot::SetAttackTimer() {
|
||||
int speed = 0;
|
||||
int delay = 36;
|
||||
if (ItemToUse == nullptr) {
|
||||
if ((GetClass() == MONK) || (GetClass() == BEASTLORD))
|
||||
delay = GetMonkHandToHandDelay();
|
||||
delay = GetHandToHandDelay();
|
||||
} else {
|
||||
delay = ItemToUse->Delay;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user