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Fix classic h2h dmg/delay also support for revamp
The revamp was implemented during SoF Set Combat:UseRevampHandToHand to true to enable
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@@ -462,6 +462,7 @@ RULE_INT(Combat, MeleePushChance, 50) // (NPCs) chance the target will be pushed
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RULE_BOOL(Combat, UseLiveCombatRounds, true) // turn this false if you don't want to worry about fixing up combat rounds for NPCs
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RULE_INT(Combat, NPCAssistCap, 5) // Maxiumium number of NPCs that will assist another NPC at once
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RULE_INT(Combat, NPCAssistCapTimer, 6000) // Time in milliseconds a NPC will take to clear assist aggro cap space
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RULE_BOOL(Combat, UseRevampHandToHand, false) // use h2h revamped dmg/delays I believe this was implemented during SoF
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RULE_CATEGORY_END()
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RULE_CATEGORY(NPC)
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