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https://github.com/EQEmu/Server.git
synced 2026-06-20 13:48:22 +00:00
Heavy wip on login changes to get it to actually work like we want
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@@ -31,7 +31,7 @@
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class LoginServer{
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public:
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LoginServer(const char *, const char*, uint16, const char*, const char*, bool legacy);
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LoginServer(const char*, uint16, const char*, const char*, bool legacy);
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~LoginServer();
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bool Connect();
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@@ -45,8 +45,10 @@ public:
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bool CanUpdate() { return CanAccountUpdate; }
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private:
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void ProcessUsertoWorldReqLeg(uint16_t opcode, EQ::Net::Packet &p);
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void ProcessUsertoWorldReq(uint16_t opcode, EQ::Net::Packet &p);
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void ProcessLSClientAuth(uint16_t opcode, EQ::Net::Packet &p);
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void ProcessLSClientAuthLeg(uint16_t opcode, EQ::Net::Packet &p);
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void ProcessLSFatalError(uint16_t opcode, EQ::Net::Packet &p);
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void ProcessSystemwideMessage(uint16_t opcode, EQ::Net::Packet &p);
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void ProcessLSRemoteAddr(uint16_t opcode, EQ::Net::Packet &p);
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@@ -62,6 +64,5 @@ private:
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std::string LoginPassword;
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bool CanAccountUpdate;
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bool IsLegacy;
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std::string LoginName;
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};
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#endif
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