Heavy wip on login changes to get it to actually work like we want

This commit is contained in:
KimLS
2017-12-10 23:35:25 -08:00
parent 6b70faf141
commit 5bbeec626c
28 changed files with 338 additions and 138 deletions
+91 -3
View File
@@ -39,6 +39,7 @@ WorldServer::WorldServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> c)
c->OnMessage(ServerOP_NewLSInfo, std::bind(&WorldServer::ProcessNewLSInfo, this, std::placeholders::_1, std::placeholders::_2));
c->OnMessage(ServerOP_LSStatus, std::bind(&WorldServer::ProcessLSStatus, this, std::placeholders::_1, std::placeholders::_2));
c->OnMessage(ServerOP_UsertoWorldRespLeg, std::bind(&WorldServer::ProcessUsertoWorldRespLeg, this, std::placeholders::_1, std::placeholders::_2));
c->OnMessage(ServerOP_UsertoWorldResp, std::bind(&WorldServer::ProcessUsertoWorldResp, this, std::placeholders::_1, std::placeholders::_2));
c->OnMessage(ServerOP_LSAccountUpdate, std::bind(&WorldServer::ProcessLSAccountUpdate, this, std::placeholders::_1, std::placeholders::_2));
}
@@ -116,6 +117,93 @@ void WorldServer::ProcessLSStatus(uint16_t opcode, const EQ::Net::Packet &p)
Handle_LSStatus(ls_status);
}
void WorldServer::ProcessUsertoWorldRespLeg(uint16_t opcode, const EQ::Net::Packet &p)
{
if (server.options.IsWorldTraceOn())
{
Log(Logs::General, Logs::Netcode, "Application packet received from server: 0x%.4X, (size %u)", opcode, p.Length());
}
if (server.options.IsDumpInPacketsOn())
{
DumpPacket(opcode, p);
}
if (p.Length() < sizeof(UsertoWorldResponseLegacy_Struct))
{
Log(Logs::General, Logs::Error, "Recieved application packet from server that had opcode ServerOP_UsertoWorldResp, "
"but was too small. Discarded to avoid buffer overrun.");
return;
}
//I don't use world trace for this and here is why:
//Because this is a part of the client login procedure it makes tracking client errors
//While keeping world server spam with multiple servers connected almost impossible.
if (server.options.IsTraceOn())
{
Log(Logs::General, Logs::Netcode, "User-To-World Response received.");
}
UsertoWorldResponseLegacy_Struct *utwr = (UsertoWorldResponseLegacy_Struct*)p.Data();
Log(Logs::General, Logs::Debug, "Trying to find client with user id of %u.", utwr->lsaccountid);
Client *c = server.client_manager->GetClient(utwr->lsaccountid);
if (c)
{
Log(Logs::General, Logs::Debug, "Found client with user id of %u and account name of %s.", utwr->lsaccountid, c->GetAccountName().c_str());
EQApplicationPacket *outapp = new EQApplicationPacket(OP_PlayEverquestResponse, sizeof(PlayEverquestResponse_Struct));
PlayEverquestResponse_Struct *per = (PlayEverquestResponse_Struct*)outapp->pBuffer;
per->Sequence = c->GetPlaySequence();
per->ServerNumber = c->GetPlayServerID();
Log(Logs::General, Logs::Debug, "Found sequence and play of %u %u", c->GetPlaySequence(), c->GetPlayServerID());
Log(Logs::General, Logs::Netcode, "[Size: %u] %s", outapp->size, DumpPacketToString(outapp).c_str());
if (utwr->response > 0)
{
per->Allowed = 1;
SendClientAuth(c->GetConnection()->GetRemoteAddr(), c->GetAccountName(), c->GetKey(), c->GetAccountID());
}
switch (utwr->response)
{
case 1:
per->Message = 101;
break;
case 0:
per->Message = 326;
break;
case -1:
per->Message = 337;
break;
case -2:
per->Message = 338;
break;
case -3:
per->Message = 303;
break;
}
if (server.options.IsTraceOn())
{
Log(Logs::General, Logs::Netcode, "Sending play response with following data, allowed %u, sequence %u, server number %u, message %u",
per->Allowed, per->Sequence, per->ServerNumber, per->Message);
Log(Logs::General, Logs::Netcode, "[Size: %u] %s", outapp->size, DumpPacketToString(outapp).c_str());
}
if (server.options.IsDumpOutPacketsOn())
{
DumpPacket(outapp);
}
c->SendPlayResponse(outapp);
delete outapp;
}
else
{
Log(Logs::General, Logs::Error, "Recieved User-To-World Response for %u but could not find the client referenced!.", utwr->lsaccountid);
}
}
void WorldServer::ProcessUsertoWorldResp(uint16_t opcode, const EQ::Net::Packet &p)
{
if (server.options.IsWorldTraceOn())
@@ -501,7 +589,7 @@ void WorldServer::Handle_LSStatus(ServerLSStatus_Struct *s)
void WorldServer::SendClientAuth(std::string ip, std::string account, std::string key, unsigned int account_id)
{
EQ::Net::DynamicPacket outapp;
ClientAuth_Struct client_auth;
ClientAuthLegacy_Struct client_auth;
client_auth.lsaccount_id = account_id;
strncpy(client_auth.name, account.c_str(), 30);
strncpy(client_auth.key, key.c_str(), 30);
@@ -523,10 +611,10 @@ void WorldServer::SendClientAuth(std::string ip, std::string account, std::strin
}
outapp.PutSerialize(0, client_auth);
connection->Send(ServerOP_LSClientAuth, outapp);
connection->Send(ServerOP_LSClientAuthLeg, outapp);
if (server.options.IsDumpInPacketsOn())
{
DumpPacket(ServerOP_LSClientAuth, outapp);
DumpPacket(ServerOP_LSClientAuthLeg, outapp);
}
}