mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-02 08:26:36 +00:00
Heavy wip on login changes to get it to actually work like we want
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+42
-4
@@ -142,14 +142,15 @@
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#define ServerOP_ClientVersionSummary 0x0215
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#define ServerOP_LSInfo 0x1000
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#define ServerOP_LSStatus 0x1001
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#define ServerOP_LSClientAuth 0x1002
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#define ServerOP_LSClientAuthLeg 0x1002
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#define ServerOP_LSFatalError 0x1003
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#define ServerOP_SystemwideMessage 0x1005
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#define ServerOP_ListWorlds 0x1006
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#define ServerOP_PeerConnect 0x1007
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#define ServerOP_NewLSInfo 0x1008
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#define ServerOP_LSRemoteAddr 0x1009
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#define ServerOP_LSAccountUpdate 0x100A
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#define ServerOP_LSAccountUpdate 0x100A
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#define ServerOP_LSClientAuth 0x100B
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#define ServerOP_EncapPacket 0x2007 // Packet within a packet
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#define ServerOP_WorldListUpdate 0x2008
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@@ -169,8 +170,10 @@
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#define ServerOP_LSPlayerJoinWorld 0x3007
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#define ServerOP_LSPlayerZoneChange 0x3008
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#define ServerOP_UsertoWorldReq 0xAB00
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#define ServerOP_UsertoWorldResp 0xAB01
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#define ServerOP_UsertoWorldReqLeg 0xAB00
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#define ServerOP_UsertoWorldRespLeg 0xAB01
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#define ServerOP_UsertoWorldReq 0xAB02
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#define ServerOP_UsertoWorldResp 0xAB03
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#define ServerOP_LauncherConnectInfo 0x3000
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#define ServerOP_LauncherZoneRequest 0x3001
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@@ -512,6 +515,23 @@ struct ServerLSPlayerZoneChange_Struct {
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};
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struct ClientAuth_Struct {
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uint32 lsaccount_id; // ID# in login server's db
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char lsname[64];
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char name[30]; // username in login server's db
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char key[30]; // the Key the client will present
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uint8 lsadmin; // login server admin level
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int16 worldadmin; // login's suggested worldadmin level setting for this user, up to the world if they want to obey it
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uint32 ip;
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uint8 local; // 1 if the client is from the local network
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template <class Archive>
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void serialize(Archive &ar)
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{
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ar(lsaccount_id, lsname, name, key, lsadmin, worldadmin, ip, local);
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}
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};
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struct ClientAuthLegacy_Struct {
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uint32 lsaccount_id; // ID# in login server's db
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char name[30]; // username in login server's db
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char key[30]; // the Key the client will present
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@@ -651,12 +671,29 @@ struct ServerSyncWorldList_Struct {
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bool placeholder;
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};
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struct UsertoWorldRequestLegacy_Struct {
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uint32 lsaccountid;
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uint32 worldid;
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uint32 FromID;
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uint32 ToID;
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char IPAddr[64];
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};
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struct UsertoWorldRequest_Struct {
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uint32 lsaccountid;
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uint32 worldid;
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uint32 FromID;
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uint32 ToID;
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char IPAddr[64];
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char login[64];
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};
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struct UsertoWorldResponseLegacy_Struct {
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uint32 lsaccountid;
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uint32 worldid;
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int8 response; // -3) World Full, -2) Banned, -1) Suspended, 0) Denied, 1) Allowed
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uint32 FromID;
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uint32 ToID;
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};
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struct UsertoWorldResponse_Struct {
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@@ -665,6 +702,7 @@ struct UsertoWorldResponse_Struct {
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int8 response; // -3) World Full, -2) Banned, -1) Suspended, 0) Denied, 1) Allowed
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uint32 FromID;
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uint32 ToID;
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char login[64];
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};
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// generic struct to be used for alot of simple zone->world questions
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