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Make the AI stopping a little less silly on zone shutdown
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@@ -268,6 +268,8 @@ public:
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Entity *GetEntityMob(const char *name);
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Entity *GetEntityCorpse(const char *name);
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void StopMobAI();
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void DescribeAggro(Client *towho, NPC *from_who, float dist, bool verbose);
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void Message(uint32 to_guilddbid, uint32 type, const char* message, ...);
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