Make the AI stopping a little less silly on zone shutdown

This commit is contained in:
Michael Cook (mackal)
2015-01-10 02:34:06 -05:00
parent 00ba6e761e
commit 5b78acc45e
3 changed files with 10 additions and 9 deletions
+2
View File
@@ -268,6 +268,8 @@ public:
Entity *GetEntityMob(const char *name);
Entity *GetEntityCorpse(const char *name);
void StopMobAI();
void DescribeAggro(Client *towho, NPC *from_who, float dist, bool verbose);
void Message(uint32 to_guilddbid, uint32 type, const char* message, ...);