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[Code Cleanup] Remove this-> in code where its implied (#2088)
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+13
-13
@@ -194,12 +194,12 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
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int16 act_power = 0; // The actual pet power we'll use.
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if (petpower == -1) {
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if (this->IsClient()) {
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if (IsClient()) {
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act_power = CastToClient()->GetFocusEffect(focusPetPower, spell_id);//Client only
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act_power = CastToClient()->mod_pet_power(act_power, spell_id);
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}
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#ifdef BOTS
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else if (this->IsBot())
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else if (IsBot())
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act_power = CastToBot()->GetBotFocusEffect(focusPetPower, spell_id);
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#endif
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}
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@@ -231,9 +231,9 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
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memcpy(npc_type, base, sizeof(NPCType));
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// If pet power is set to -1 in the DB, use stat scaling
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if ((this->IsClient()
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if ((IsClient()
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#ifdef BOTS
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|| this->IsBot()
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|| IsBot()
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#endif
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) && record.petpower == -1)
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{
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@@ -276,15 +276,15 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
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EntityList::RemoveNumbers(npc_type->name);
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entity_list.MakeNameUnique(npc_type->name);
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} else if (record.petnaming == 0) {
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strcpy(npc_type->name, this->GetCleanName());
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strcpy(npc_type->name, GetCleanName());
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npc_type->name[25] = '\0';
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strcat(npc_type->name, "`s_pet");
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} else if (record.petnaming == 1) {
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strcpy(npc_type->name, this->GetName());
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strcpy(npc_type->name, GetName());
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npc_type->name[19] = '\0';
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strcat(npc_type->name, "`s_familiar");
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} else if (record.petnaming == 2) {
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strcpy(npc_type->name, this->GetName());
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strcpy(npc_type->name, GetName());
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npc_type->name[21] = 0;
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strcat(npc_type->name, "`s_Warder");
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} else if (record.petnaming == 4) {
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@@ -292,11 +292,11 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
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} else if (record.petnaming == 3 && IsClient()) {
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GetRandPetName(npc_type->name);
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} else if (record.petnaming == 5 && IsClient()) {
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strcpy(npc_type->name, this->GetName());
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strcpy(npc_type->name, GetName());
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npc_type->name[24] = '\0';
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strcat(npc_type->name, "`s_ward");
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} else {
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strcpy(npc_type->name, this->GetCleanName());
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strcpy(npc_type->name, GetCleanName());
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npc_type->name[25] = '\0';
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strcat(npc_type->name, "`s_pet");
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}
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@@ -404,7 +404,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
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activiate_pet = true;
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}
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}
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if (activiate_pet){
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npc->AddToHateList(m_target, 1);
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npc->SetPetTargetLockID(m_target->GetID());
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@@ -465,7 +465,7 @@ Pet::Pet(NPCType *type_data, Mob *owner, PetType type, uint16 spell_id, int16 po
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// Familiar and animation pets don't get taunt until an AA.
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if (owner && owner->IsClient()) {
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if (!(owner->CastToClient()->ClientVersionBit() & EQ::versions::maskUFAndLater)) {
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if ((typeofpet != petFamiliar && typeofpet != petAnimation) ||
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if ((typeofpet != petFamiliar && typeofpet != petAnimation) ||
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aabonuses.PetCommands[PET_TAUNT]) {
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taunting=true;
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}
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@@ -541,7 +541,7 @@ void Mob::SetPet(Mob* newpet) {
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Mob* oldowner = entity_list.GetMob(newpet->GetOwnerID());
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if (oldowner)
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oldowner->SetPetID(0);
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newpet->SetOwnerID(this->GetID());
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newpet->SetOwnerID(GetID());
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}
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}
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@@ -743,7 +743,7 @@ bool Pet::CheckSpellLevelRestriction(uint16 spell_id)
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return true;
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}
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BeastlordPetData::PetStruct ZoneDatabase::GetBeastlordPetData(uint16 race_id) {
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BeastlordPetData::PetStruct ZoneDatabase::GetBeastlordPetData(uint16 race_id) {
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BeastlordPetData::PetStruct beastlord_pet_data;
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std::string query = fmt::format(
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SQL(
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