[Code Cleanup] Remove this-> in code where its implied (#2088)

This commit is contained in:
Chris Miles
2022-05-01 09:22:09 -05:00
committed by GitHub
parent b02008ec53
commit 5b4aeaa457
47 changed files with 1033 additions and 1033 deletions
+60 -60
View File
@@ -276,7 +276,7 @@ void Object::SetID(uint16 set_id)
Entity::SetID(set_id);
// Store new id as drop_id
m_data.drop_id = (uint32)this->GetID();
m_data.drop_id = (uint32)GetID();
}
// Reset state of object back to zero
@@ -365,7 +365,7 @@ void Object::Close() {
last_user = user;
// put any remaining items from the world container back into the player's inventory to avoid item loss
// if they close the container without removing all items
EQ::ItemInstance* container = this->m_inst;
EQ::ItemInstance* container = m_inst;
if(container != nullptr)
{
for (uint8 i = EQ::invbag::SLOT_BEGIN; i <= EQ::invbag::SLOT_END; i++)
@@ -512,7 +512,7 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
std::string export_string = fmt::format("{}", item->ID);
std::vector<EQ::Any> args;
args.push_back(m_inst);
if(parse->EventPlayer(EVENT_PLAYER_PICKUP, sender, export_string, this->GetID(), &args))
if(parse->EventPlayer(EVENT_PLAYER_PICKUP, sender, export_string, GetID(), &args))
{
auto outapp = new EQApplicationPacket(OP_ClickObject, sizeof(ClickObject_Struct));
memcpy(outapp->pBuffer, click_object, sizeof(ClickObject_Struct));
@@ -555,7 +555,7 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
// Remove object
content_db.DeleteObject(m_id);
if(!m_ground_spawn)
entity_list.RemoveEntity(this->GetID());
entity_list.RemoveEntity(GetID());
} else {
// Tradeskill item
auto outapp = new EQApplicationPacket(OP_ClickObjectAction, sizeof(ClickObjectAction_Struct));
@@ -751,64 +751,64 @@ void ZoneDatabase::DeleteObject(uint32 id)
uint32 Object::GetDBID()
{
return this->m_id;
return m_id;
}
uint32 Object::GetType()
{
return this->m_type;
return m_type;
}
void Object::SetType(uint32 type)
{
this->m_type = type;
this->m_data.object_type = type;
m_type = type;
m_data.object_type = type;
}
uint32 Object::GetIcon()
{
return this->m_icon;
return m_icon;
}
float Object::GetX()
{
return this->m_data.x;
return m_data.x;
}
float Object::GetY()
{
return this->m_data.y;
return m_data.y;
}
float Object::GetZ()
{
return this->m_data.z;
return m_data.z;
}
float Object::GetHeadingData()
{
return this->m_data.heading;
return m_data.heading;
}
float Object::GetTiltX()
{
return this->m_data.tilt_x;
return m_data.tilt_x;
}
float Object::GetTiltY()
{
return this->m_data.tilt_y;
return m_data.tilt_y;
}
void Object::SetX(float pos)
{
this->m_data.x = pos;
m_data.x = pos;
auto app = new EQApplicationPacket();
auto app2 = new EQApplicationPacket();
this->CreateDeSpawnPacket(app);
this->CreateSpawnPacket(app2);
CreateDeSpawnPacket(app);
CreateSpawnPacket(app2);
entity_list.QueueClients(0, app);
entity_list.QueueClients(0, app2);
safe_delete(app);
@@ -817,12 +817,12 @@ void Object::SetX(float pos)
void Object::SetY(float pos)
{
this->m_data.y = pos;
m_data.y = pos;
auto app = new EQApplicationPacket();
auto app2 = new EQApplicationPacket();
this->CreateDeSpawnPacket(app);
this->CreateSpawnPacket(app2);
CreateDeSpawnPacket(app);
CreateSpawnPacket(app2);
entity_list.QueueClients(0, app);
entity_list.QueueClients(0, app2);
safe_delete(app);
@@ -831,12 +831,12 @@ void Object::SetY(float pos)
void Object::SetTiltX(float pos)
{
this->m_data.tilt_x = pos;
m_data.tilt_x = pos;
auto app = new EQApplicationPacket();
auto app2 = new EQApplicationPacket();
this->CreateDeSpawnPacket(app);
this->CreateSpawnPacket(app2);
CreateDeSpawnPacket(app);
CreateSpawnPacket(app2);
entity_list.QueueClients(0, app);
entity_list.QueueClients(0, app2);
safe_delete(app);
@@ -845,12 +845,12 @@ void Object::SetTiltX(float pos)
void Object::SetTiltY(float pos)
{
this->m_data.tilt_y = pos;
m_data.tilt_y = pos;
auto app = new EQApplicationPacket();
auto app2 = new EQApplicationPacket();
this->CreateDeSpawnPacket(app);
this->CreateSpawnPacket(app2);
CreateDeSpawnPacket(app);
CreateSpawnPacket(app2);
entity_list.QueueClients(0, app);
entity_list.QueueClients(0, app2);
safe_delete(app);
@@ -865,18 +865,18 @@ void Object::SetDisplayName(const char *in_name)
void Object::Depop()
{
auto app = new EQApplicationPacket();
this->CreateDeSpawnPacket(app);
CreateDeSpawnPacket(app);
entity_list.QueueClients(0, app);
safe_delete(app);
entity_list.RemoveObject(this->GetID());
entity_list.RemoveObject(GetID());
}
void Object::Repop()
{
auto app = new EQApplicationPacket();
auto app2 = new EQApplicationPacket();
this->CreateDeSpawnPacket(app);
this->CreateSpawnPacket(app2);
CreateDeSpawnPacket(app);
CreateSpawnPacket(app2);
entity_list.QueueClients(0, app);
entity_list.QueueClients(0, app2);
safe_delete(app);
@@ -887,12 +887,12 @@ void Object::Repop()
void Object::SetZ(float pos)
{
this->m_data.z = pos;
m_data.z = pos;
auto app = new EQApplicationPacket();
auto app2 = new EQApplicationPacket();
this->CreateDeSpawnPacket(app);
this->CreateSpawnPacket(app2);
CreateDeSpawnPacket(app);
CreateSpawnPacket(app2);
entity_list.QueueClients(0, app);
entity_list.QueueClients(0, app2);
safe_delete(app);
@@ -904,8 +904,8 @@ void Object::SetModelName(const char* modelname)
strn0cpy(m_data.object_name, modelname, sizeof(m_data.object_name)); // 32 is the max for chars in object_name, this should be safe
auto app = new EQApplicationPacket();
auto app2 = new EQApplicationPacket();
this->CreateDeSpawnPacket(app);
this->CreateSpawnPacket(app2);
CreateDeSpawnPacket(app);
CreateSpawnPacket(app2);
entity_list.QueueClients(0, app);
entity_list.QueueClients(0, app2);
safe_delete(app);
@@ -917,8 +917,8 @@ void Object::SetSize(float size)
m_data.size = size;
auto app = new EQApplicationPacket();
auto app2 = new EQApplicationPacket();
this->CreateDeSpawnPacket(app);
this->CreateSpawnPacket(app2);
CreateDeSpawnPacket(app);
CreateSpawnPacket(app2);
entity_list.QueueClients(0, app);
entity_list.QueueClients(0, app2);
safe_delete(app);
@@ -930,8 +930,8 @@ void Object::SetSolidType(uint16 solidtype)
m_data.solidtype = solidtype;
auto app = new EQApplicationPacket();
auto app2 = new EQApplicationPacket();
this->CreateDeSpawnPacket(app);
this->CreateSpawnPacket(app2);
CreateDeSpawnPacket(app);
CreateSpawnPacket(app2);
entity_list.QueueClients(0, app);
entity_list.QueueClients(0, app2);
safe_delete(app);
@@ -950,22 +950,22 @@ uint16 Object::GetSolidType()
const char* Object::GetModelName()
{
return this->m_data.object_name;
return m_data.object_name;
}
void Object::SetIcon(uint32 icon)
{
this->m_icon = icon;
m_icon = icon;
}
uint32 Object::GetItemID()
{
if (this->m_inst == 0)
if (m_inst == 0)
{
return 0;
}
const EQ::ItemData* item = this->m_inst->GetItem();
const EQ::ItemData* item = m_inst->GetItem();
if (item == 0)
{
@@ -977,11 +977,11 @@ uint32 Object::GetItemID()
void Object::SetItemID(uint32 itemid)
{
safe_delete(this->m_inst);
safe_delete(m_inst);
if (itemid)
{
this->m_inst = database.CreateItem(itemid);
m_inst = database.CreateItem(itemid);
}
}
@@ -989,7 +989,7 @@ void Object::GetObjectData(Object_Struct* Data)
{
if (Data)
{
memcpy(Data, &this->m_data, sizeof(this->m_data));
memcpy(Data, &m_data, sizeof(m_data));
}
}
@@ -997,7 +997,7 @@ void Object::SetObjectData(Object_Struct* Data)
{
if (Data)
{
memcpy(&this->m_data, Data, sizeof(this->m_data));
memcpy(&m_data, Data, sizeof(m_data));
}
}
@@ -1005,29 +1005,29 @@ void Object::GetLocation(float* x, float* y, float* z)
{
if (x)
{
*x = this->m_data.x;
*x = m_data.x;
}
if (y)
{
*y = this->m_data.y;
*y = m_data.y;
}
if (z)
{
*z = this->m_data.z;
*z = m_data.z;
}
}
void Object::SetLocation(float x, float y, float z)
{
this->m_data.x = x;
this->m_data.y = y;
this->m_data.z = z;
m_data.x = x;
m_data.y = y;
m_data.z = z;
auto app = new EQApplicationPacket();
auto app2 = new EQApplicationPacket();
this->CreateDeSpawnPacket(app);
this->CreateSpawnPacket(app2);
CreateDeSpawnPacket(app);
CreateSpawnPacket(app2);
entity_list.QueueClients(0, app);
entity_list.QueueClients(0, app2);
safe_delete(app);
@@ -1038,17 +1038,17 @@ void Object::GetHeading(float* heading)
{
if (heading)
{
*heading = this->m_data.heading;
*heading = m_data.heading;
}
}
void Object::SetHeading(float heading)
{
this->m_data.heading = heading;
m_data.heading = heading;
auto app = new EQApplicationPacket();
auto app2 = new EQApplicationPacket();
this->CreateDeSpawnPacket(app);
this->CreateSpawnPacket(app2);
CreateDeSpawnPacket(app);
CreateSpawnPacket(app2);
entity_list.QueueClients(0, app);
entity_list.QueueClients(0, app2);
safe_delete(app);