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https://github.com/EQEmu/Server.git
synced 2026-06-13 10:58:20 +00:00
[Code Cleanup] Remove this-> in code where its implied (#2088)
This commit is contained in:
+23
-23
@@ -825,20 +825,20 @@ bool NPC::Process()
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{
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if (p_depop)
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{
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Mob* owner = entity_list.GetMob(this->ownerid);
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Mob* owner = entity_list.GetMob(ownerid);
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if (owner != 0)
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{
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//if(GetBodyType() != BT_SwarmPet)
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// owner->SetPetID(0);
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this->ownerid = 0;
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this->petid = 0;
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ownerid = 0;
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petid = 0;
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}
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return false;
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}
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if (IsStunned() && stunned_timer.Check()) {
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Mob::UnStun();
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this->spun_timer.Disable();
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spun_timer.Disable();
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}
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SpellProcess();
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@@ -969,7 +969,7 @@ bool NPC::Process()
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/**
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* Send HP updates when engaged
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*/
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if (send_hp_update_timer.Check(false) && this->IsEngaged()) {
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if (send_hp_update_timer.Check(false) && IsEngaged()) {
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SendHPUpdate();
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}
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@@ -1081,9 +1081,9 @@ void NPC::UpdateEquipmentLight()
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}
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void NPC::Depop(bool StartSpawnTimer) {
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uint16 emoteid = this->GetEmoteID();
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uint16 emoteid = GetEmoteID();
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if(emoteid != 0)
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this->DoNPCEmote(ONDESPAWN,emoteid);
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DoNPCEmote(ONDESPAWN,emoteid);
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p_depop = true;
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if (respawn2)
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{
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@@ -1107,7 +1107,7 @@ bool NPC::DatabaseCastAccepted(int spell_id) {
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}
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case SE_CurrentHPOnce:
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case SE_CurrentHP: {
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if(this->GetHPRatio() < 100 && spells[spell_id].buff_duration == 0)
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if(GetHPRatio() < 100 && spells[spell_id].buff_duration == 0)
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return true;
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else
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return false;
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@@ -1115,7 +1115,7 @@ bool NPC::DatabaseCastAccepted(int spell_id) {
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}
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case SE_HealOverTime: {
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if(this->GetHPRatio() < 100)
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if(GetHPRatio() < 100)
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return true;
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else
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return false;
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@@ -1140,7 +1140,7 @@ bool NPC::DatabaseCastAccepted(int spell_id) {
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break;
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}
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default:
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if(spells[spell_id].good_effect == 1 && !(spells[spell_id].buff_duration == 0 && this->GetHPRatio() == 100) && !IsEngaged())
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if(spells[spell_id].good_effect == 1 && !(spells[spell_id].buff_duration == 0 && GetHPRatio() == 100) && !IsEngaged())
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return true;
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return false;
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}
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@@ -1762,7 +1762,7 @@ int32 NPC::GetEquipmentMaterial(uint8 material_slot) const
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int32 texture_profile_material = GetTextureProfileMaterial(material_slot);
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Log(Logs::Detail, Logs::MobAppearance, "NPC::GetEquipmentMaterial [%s] material_slot: %u",
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this->clean_name,
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clean_name,
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material_slot
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);
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@@ -1983,7 +1983,7 @@ void NPC::Disarm(Client* client, int chance) {
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CalcBonuses();
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if (inst) {
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// create a ground item
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Object* object = new Object(inst, this->GetX(), this->GetY(), this->GetZ(), 0.0f, 300000);
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Object* object = new Object(inst, GetX(), GetY(), GetZ(), 0.0f, 300000);
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entity_list.AddObject(object, true);
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object->StartDecay();
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safe_delete(inst);
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@@ -1997,7 +1997,7 @@ void NPC::Disarm(Client* client, int chance) {
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SendWearChange(matslot);
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if ((CastToMob()->GetBodyType() == BT_Humanoid || CastToMob()->GetBodyType() == BT_Summoned) && eslot == EQ::invslot::slotPrimary)
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Say("Ahh! My weapon!");
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client->MessageString(Chat::Skills, DISARM_SUCCESS, this->GetCleanName());
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client->MessageString(Chat::Skills, DISARM_SUCCESS, GetCleanName());
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if (chance != 1000)
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client->CheckIncreaseSkill(EQ::skills::SkillDisarm, nullptr, 4);
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return;
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@@ -2151,11 +2151,11 @@ void Mob::NPCSpecialAttacks(const char* parse, int permtag, bool reset, bool rem
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parse++;
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}
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if(permtag == 1 && this->GetNPCTypeID() > 0)
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if(permtag == 1 && GetNPCTypeID() > 0)
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{
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if(content_db.SetSpecialAttkFlag(this->GetNPCTypeID(), orig_parse))
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if(content_db.SetSpecialAttkFlag(GetNPCTypeID(), orig_parse))
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{
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LogInfo("NPCTypeID: [{}] flagged to [{}] for Special Attacks.\n",this->GetNPCTypeID(),orig_parse);
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LogInfo("NPCTypeID: [{}] flagged to [{}] for Special Attacks.\n",GetNPCTypeID(),orig_parse);
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}
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}
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}
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@@ -2392,9 +2392,9 @@ void NPC::PetOnSpawn(NewSpawn_Struct* ns)
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if (tmp_lastname.size() < sizeof(ns->spawn.lastName))
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strn0cpy(ns->spawn.lastName, tmp_lastname.c_str(), sizeof(ns->spawn.lastName));
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}
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else
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else
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{
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if (entity_list.GetNPCByID(GetOwnerID()))
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if (entity_list.GetNPCByID(GetOwnerID()))
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{
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SetPetOwnerNPC(true);
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}
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@@ -3026,13 +3026,13 @@ void NPC::DoNPCEmote(uint8 event_, uint16 emoteid)
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if(emoteid == nes->emoteid)
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{
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if(nes->type == 1)
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this->Emote("%s",nes->text);
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Emote("%s",nes->text);
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else if(nes->type == 2)
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this->Shout("%s",nes->text);
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Shout("%s",nes->text);
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else if(nes->type == 3)
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entity_list.MessageCloseString(this, true, 200, 10, GENERIC_STRING, nes->text);
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else
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this->Say("%s",nes->text);
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Say("%s",nes->text);
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}
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}
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@@ -3578,7 +3578,7 @@ void NPC::AIYellForHelp(Mob *sender, Mob *attacker)
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LogAIYellForHelpDetail(
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"NPC [{}] is assisting [{}] against target [{}]",
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mob->GetCleanName(),
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this->GetCleanName(),
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GetCleanName(),
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attacker->GetCleanName()
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);
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}
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@@ -3666,7 +3666,7 @@ std::vector<int> NPC::GetLootList() {
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if (std::find(npc_items.begin(), npc_items.end(), loot_item->item_id) != npc_items.end()) {
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continue;
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}
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npc_items.push_back(loot_item->item_id);
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}
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return npc_items;
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