[Code Cleanup] Remove this-> in code where its implied (#2088)

This commit is contained in:
Chris Miles
2022-05-01 09:22:09 -05:00
committed by GitHub
parent b02008ec53
commit 5b4aeaa457
47 changed files with 1033 additions and 1033 deletions
+9 -9
View File
@@ -45,7 +45,7 @@ void Mob::SetMobTextureProfile(uint8 material_slot, uint16 texture, uint32 color
{
Log(Logs::Detail, Logs::MobAppearance,
"Mob::SetMobTextureProfile [%s] material_slot: %u texture: %u color: %u hero_forge_model: %u",
this->GetCleanName(),
GetCleanName(),
material_slot,
texture,
color,
@@ -214,7 +214,7 @@ int32 Mob::GetEquipmentMaterial(uint8 material_slot) const
Log(Logs::Detail, Logs::MobAppearance,
"Mob::GetEquipmentMaterial [%s] material_slot: %u texture_profile_material: %i",
this->clean_name,
clean_name,
material_slot,
texture_profile_material
);
@@ -235,7 +235,7 @@ int32 Mob::GetEquipmentMaterial(uint8 material_slot) const
material_slot == EQ::textures::weaponSecondary;
if (is_primary_or_secondary_weapon) {
if (this->IsClient()) {
if (IsClient()) {
int16 inventory_slot = EQ::InventoryProfile::CalcSlotFromMaterial(material_slot);
if (inventory_slot == INVALID_INDEX) {
@@ -408,7 +408,7 @@ void Mob::SendWearChange(uint8 material_slot, Client *one_client)
auto *wear_change = (WearChange_Struct *) packet->pBuffer;
Log(Logs::Detail, Logs::MobAppearance, "Mob::SendWearChange [%s]",
this->GetCleanName()
GetCleanName()
);
wear_change->spawn_id = GetID();
@@ -467,14 +467,14 @@ void Mob::SendTextureWC(
auto outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
auto *wear_change = (WearChange_Struct *) outapp->pBuffer;
if (this->IsClient()) {
if (IsClient()) {
wear_change->color.Color = GetEquipmentColor(slot);
}
else {
wear_change->color.Color = this->GetArmorTint(slot);
wear_change->color.Color = GetArmorTint(slot);
}
wear_change->spawn_id = this->GetID();
wear_change->spawn_id = GetID();
wear_change->material = texture;
wear_change->wear_slot_id = slot;
wear_change->unknown06 = unknown06;
@@ -506,7 +506,7 @@ void Mob::SetSlotTint(uint8 material_slot, uint8 red_tint, uint8 green_tint, uin
auto outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
auto *wc = (WearChange_Struct *) outapp->pBuffer;
wc->spawn_id = this->GetID();
wc->spawn_id = GetID();
wc->material = GetEquipmentMaterial(material_slot);
wc->hero_forge_model = GetHerosForgeModel(material_slot);
wc->color.Color = color;
@@ -539,7 +539,7 @@ void Mob::WearChange(uint8 material_slot, uint16 texture, uint32 color, uint32 h
auto outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
auto *wear_change = (WearChange_Struct *) outapp->pBuffer;
wear_change->spawn_id = this->GetID();
wear_change->spawn_id = GetID();
wear_change->material = texture;
wear_change->hero_forge_model = hero_forge_model;
wear_change->color.Color = color;