mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-11 15:58:36 +00:00
[Code Cleanup] Remove this-> in code where its implied (#2088)
This commit is contained in:
+20
-20
@@ -355,7 +355,7 @@ bool NPC::AICastSpell(Mob* tar, uint8 iChance, uint32 iSpellTypes, bool bInnates
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
std::cout << "Error: Unknown spell type in AICastSpell. caster:" << this->GetName() << " type:" << AIspells[i].type << " slot:" << i << std::endl;
|
||||
std::cout << "Error: Unknown spell type in AICastSpell. caster:" << GetName() << " type:" << AIspells[i].type << " slot:" << i << std::endl;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -531,12 +531,12 @@ void NPC::AI_Stop() {
|
||||
|
||||
void Client::AI_Stop() {
|
||||
Mob::AI_Stop();
|
||||
this->MessageString(Chat::Red,PLAYER_REGAIN);
|
||||
MessageString(Chat::Red,PLAYER_REGAIN);
|
||||
|
||||
auto app = new EQApplicationPacket(OP_Charm, sizeof(Charm_Struct));
|
||||
Charm_Struct *ps = (Charm_Struct*)app->pBuffer;
|
||||
ps->owner_id = 0;
|
||||
ps->pet_id = this->GetID();
|
||||
ps->pet_id = GetID();
|
||||
ps->command = 0;
|
||||
entity_list.QueueClients(this, app);
|
||||
safe_delete(app);
|
||||
@@ -842,7 +842,7 @@ void Client::AI_Process()
|
||||
std::set<uint32>::iterator remembered_feigned_mobid;
|
||||
remembered_feigned_mobid = feign_memory_list.begin();
|
||||
while (remembered_feigned_mobid != feign_memory_list.end()) {
|
||||
|
||||
|
||||
Mob* remembered_mob = entity_list.GetMob(*remembered_feigned_mobid);
|
||||
if (remembered_mob == nullptr || remembered_mob->IsCorpse()) {
|
||||
//they are gone now...
|
||||
@@ -1019,7 +1019,7 @@ void Mob::AI_Process() {
|
||||
* Make sure we're opening a door within height relevance and not platforms
|
||||
* above or below
|
||||
*/
|
||||
if (std::abs(this->m_Position.z - door->GetPosition().z) > 10) {
|
||||
if (std::abs(m_Position.z - door->GetPosition().z) > 10) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1411,8 +1411,8 @@ void Mob::AI_Process() {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (this->CheckWillAggro(mob)) {
|
||||
this->AddToHateList(mob);
|
||||
if (CheckWillAggro(mob)) {
|
||||
AddToHateList(mob);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1538,13 +1538,13 @@ void Mob::AI_Process() {
|
||||
{
|
||||
// dont move till a bit after you last fought
|
||||
if (time_until_can_move < Timer::GetCurrentTime()) {
|
||||
if (this->IsClient()) {
|
||||
if (IsClient()) {
|
||||
|
||||
/**
|
||||
* LD timer expired, drop out of world
|
||||
*/
|
||||
if (this->CastToClient()->IsLD()) {
|
||||
this->CastToClient()->Disconnect();
|
||||
if (CastToClient()->IsLD()) {
|
||||
CastToClient()->Disconnect();
|
||||
}
|
||||
|
||||
return;
|
||||
@@ -1603,7 +1603,7 @@ void NPC::AI_DoMovement() {
|
||||
Log(
|
||||
Logs::Detail,
|
||||
Logs::NPCRoamBox, "(%s) Timer calc | random_timer [%i] roambox_move_delay [%i] move_min [%i] move_max [%i]",
|
||||
this->GetCleanName(),
|
||||
GetCleanName(),
|
||||
random_timer,
|
||||
roambox_move_delay,
|
||||
(int) GetRoamboxMinDelay(),
|
||||
@@ -1641,7 +1641,7 @@ void NPC::AI_DoMovement() {
|
||||
* If mob was not spawned in water, let's not randomly roam them into water
|
||||
* if the roam box was sloppily configured
|
||||
*/
|
||||
if (!this->GetWasSpawnedInWater()) {
|
||||
if (!GetWasSpawnedInWater()) {
|
||||
roambox_destination_z = GetGroundZ(roambox_destination_x, roambox_destination_y);
|
||||
if (zone->HasMap() && zone->HasWaterMap()) {
|
||||
auto position = glm::vec3(
|
||||
@@ -1661,7 +1661,7 @@ void NPC::AI_DoMovement() {
|
||||
if (zone->watermap->InLiquid(position)) {
|
||||
Log(Logs::Detail,
|
||||
Logs::NPCRoamBox, "%s | My destination is in water and I don't belong there!",
|
||||
this->GetCleanName());
|
||||
GetCleanName());
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -1705,7 +1705,7 @@ void NPC::AI_DoMovement() {
|
||||
Log(
|
||||
Logs::Detail,
|
||||
Logs::NPCRoamBox, "(%s) We don't have a path route... exiting...",
|
||||
this->GetCleanName()
|
||||
GetCleanName()
|
||||
);
|
||||
return;
|
||||
}
|
||||
@@ -1714,7 +1714,7 @@ void NPC::AI_DoMovement() {
|
||||
Logs::General,
|
||||
Logs::NPCRoamBox,
|
||||
"NPC (%s) distance [%.0f] X (min/max) [%.0f / %.0f] Y (min/max) [%.0f / %.0f] | Dest x/y/z [%.0f / %.0f / %.0f]",
|
||||
this->GetCleanName(),
|
||||
GetCleanName(),
|
||||
roambox_distance,
|
||||
roambox_min_x,
|
||||
roambox_max_x,
|
||||
@@ -1854,7 +1854,7 @@ void NPC::AI_DoMovement() {
|
||||
}
|
||||
|
||||
void NPC::AI_SetupNextWaypoint() {
|
||||
int32 spawn_id = this->GetSpawnPointID();
|
||||
int32 spawn_id = GetSpawnPointID();
|
||||
LinkedListIterator<Spawn2*> iterator(zone->spawn2_list);
|
||||
iterator.Reset();
|
||||
Spawn2 *found_spawn = nullptr;
|
||||
@@ -1982,7 +1982,7 @@ void Mob::AI_Event_NoLongerEngaged() {
|
||||
SetAssistAggro(false);
|
||||
if(CastToNPC()->GetCombatEvent() && GetHP() > 0)
|
||||
{
|
||||
if(entity_list.GetNPCByID(this->GetID()))
|
||||
if(entity_list.GetNPCByID(GetID()))
|
||||
{
|
||||
uint16 emoteid = CastToNPC()->GetEmoteID();
|
||||
parse->EventNPC(EVENT_COMBAT, CastToNPC(), nullptr, "0", 0);
|
||||
@@ -2075,7 +2075,7 @@ bool NPC::AI_IdleCastCheck() {
|
||||
//last duration it was set to... try to put up a more reasonable timer...
|
||||
AIautocastspell_timer->Start(RandomTimer(AISpellVar.idle_no_sp_recast_min, AISpellVar.idle_no_sp_recast_max), false);
|
||||
|
||||
LogSpells("Triggering AI_IdleCastCheck :: Mob [{}] - Min : [{}] Max : [{}]", this->GetCleanName(), AISpellVar.idle_no_sp_recast_min, AISpellVar.idle_no_sp_recast_max);
|
||||
LogSpells("Triggering AI_IdleCastCheck :: Mob [{}] - Min : [{}] Max : [{}]", GetCleanName(), AISpellVar.idle_no_sp_recast_min, AISpellVar.idle_no_sp_recast_max);
|
||||
|
||||
} //else, spell casting finishing will reset the timer.
|
||||
} //else, spell casting finishing will reset the timer.
|
||||
@@ -2533,7 +2533,7 @@ bool NPC::AI_AddNPCSpells(uint32 iDBSpellsID) {
|
||||
}
|
||||
DBnpcspells_Struct* parentlist = content_db.GetNPCSpells(spell_list->parent_list);
|
||||
#if MobAI_DEBUG_Spells >= 10
|
||||
std::string debug_msg = StringFormat("Loading NPCSpells onto %s: dbspellsid=%u, level=%u", this->GetName(), iDBSpellsID, this->GetLevel());
|
||||
std::string debug_msg = StringFormat("Loading NPCSpells onto %s: dbspellsid=%u, level=%u", GetName(), iDBSpellsID, GetLevel());
|
||||
if (spell_list) {
|
||||
debug_msg.append(StringFormat(" (found, %u), parentlist=%u", spell_list->entries.size(), spell_list->parent_list));
|
||||
if (spell_list->parent_list) {
|
||||
@@ -2708,7 +2708,7 @@ bool NPC::AI_AddNPCSpellsEffects(uint32 iDBSpellsEffectsID) {
|
||||
|
||||
uint32 i;
|
||||
#if MobAI_DEBUG_Spells >= 10
|
||||
std::string debug_msg = StringFormat("Loading NPCSpellsEffects onto %s: dbspellseffectid=%u", this->GetName(), iDBSpellsEffectsID);
|
||||
std::string debug_msg = StringFormat("Loading NPCSpellsEffects onto %s: dbspellseffectid=%u", GetName(), iDBSpellsEffectsID);
|
||||
if (spell_effects_list) {
|
||||
debug_msg.append(StringFormat(" (found, %u), parentlist=%u", spell_effects_list->numentries, spell_effects_list->parent_list));
|
||||
if (spell_effects_list->parent_list) {
|
||||
|
||||
Reference in New Issue
Block a user