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https://github.com/EQEmu/Server.git
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[Code Cleanup] Remove this-> in code where its implied (#2088)
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+29
-29
@@ -91,7 +91,7 @@ Merc::Merc(const NPCType* d, float x, float y, float z, float heading)
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Merc::~Merc() {
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AI_Stop();
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//entity_list.RemoveMerc(this->GetID());
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//entity_list.RemoveMerc(GetID());
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UninitializeBuffSlots();
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}
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@@ -132,7 +132,7 @@ float Merc::GetDefaultSize() {
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float MercSize = GetSize();
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switch(this->GetRace())
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switch(GetRace())
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{
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case 1: // Humans
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MercSize = 6.0;
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@@ -946,7 +946,7 @@ int32 Merc::CalcManaRegen()
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{
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BuffFadeBySitModifier();
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if (HasSkill(EQ::skills::SkillMeditate)) {
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this->_medding = true;
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_medding = true;
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regen = ((GetSkill(EQ::skills::SkillMeditate) / 10) + mana_regen);
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regen += spellbonuses.ManaRegen + itembonuses.ManaRegen;
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}
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@@ -954,7 +954,7 @@ int32 Merc::CalcManaRegen()
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regen = mana_regen + spellbonuses.ManaRegen + itembonuses.ManaRegen;
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}
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else {
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this->_medding = false;
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_medding = false;
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regen = mana_regen + spellbonuses.ManaRegen + itembonuses.ManaRegen;
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}
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@@ -1636,13 +1636,13 @@ void Merc::AI_Process() {
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// TODO: Do mercs berserk? Find this out on live...
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//if (GetClass() == WARRIOR || GetClass() == BERSERKER) {
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// if(GetHP() > 0 && !berserk && this->GetHPRatio() < 30) {
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// if(GetHP() > 0 && !berserk && GetHPRatio() < 30) {
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// entity_list.MessageCloseString(this, false, 200, 0, BERSERK_START, GetName());
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// this->berserk = true;
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// berserk = true;
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// }
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// if (berserk && this->GetHPRatio() > 30) {
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// if (berserk && GetHPRatio() > 30) {
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// entity_list.MessageCloseString(this, false, 200, 0, BERSERK_END, GetName());
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// this->berserk = false;
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// berserk = false;
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// }
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//}
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@@ -1862,7 +1862,7 @@ bool Merc::AI_IdleCastCheck() {
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if (AIautocastspell_timer->Check(false)) {
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#if MercAI_DEBUG_Spells >= 25
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LogAI("Merc Non-Engaged autocast check triggered: [{}]", this->GetCleanName());
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LogAI("Merc Non-Engaged autocast check triggered: [{}]", GetCleanName());
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#endif
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AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
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@@ -2184,14 +2184,14 @@ bool Merc::AICastSpell(int8 iChance, uint32 iSpellTypes) {
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}
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if(spells[selectedMercSpell.spellid].target_type == ST_Self) {
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if( !this->IsImmuneToSpell(selectedMercSpell.spellid, this)
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&& (this->CanBuffStack(selectedMercSpell.spellid, mercLevel, true) >= 0)) {
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if( !IsImmuneToSpell(selectedMercSpell.spellid, this)
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&& (CanBuffStack(selectedMercSpell.spellid, mercLevel, true) >= 0)) {
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if( this->GetArchetype() == ARCHETYPE_MELEE && IsEffectInSpell(selectedMercSpell.spellid, SE_IncreaseSpellHaste)) {
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if( GetArchetype() == ARCHETYPE_MELEE && IsEffectInSpell(selectedMercSpell.spellid, SE_IncreaseSpellHaste)) {
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continue;
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}
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uint32 TempDontBuffMeBeforeTime = this->DontBuffMeBefore();
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uint32 TempDontBuffMeBeforeTime = DontBuffMeBefore();
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if(selectedMercSpell.spellid > 0) {
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if(isDiscipline) {
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@@ -2200,8 +2200,8 @@ bool Merc::AICastSpell(int8 iChance, uint32 iSpellTypes) {
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else {
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castedSpell = AIDoSpellCast(selectedMercSpell.spellid, this, -1, &TempDontBuffMeBeforeTime);
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if(TempDontBuffMeBeforeTime != this->DontBuffMeBefore())
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this->SetDontBuffMeBefore(TempDontBuffMeBeforeTime);
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if(TempDontBuffMeBeforeTime != DontBuffMeBefore())
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SetDontBuffMeBefore(TempDontBuffMeBeforeTime);
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}
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}
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}
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@@ -2388,8 +2388,8 @@ bool Merc::AICastSpell(int8 iChance, uint32 iSpellTypes) {
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if(castedSpell) {
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if(IsGroupSpell(selectedMercSpell.spellid)){
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if(this->HasGroup()) {
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Group *g = this->GetGroup();
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if(HasGroup()) {
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Group *g = GetGroup();
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if(g) {
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for( int i = 0; i<MAX_GROUP_MEMBERS; i++) {
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@@ -2682,8 +2682,8 @@ int32 Merc::GetFocusEffect(focusType type, uint16 spell_id, bool from_buff_tic)
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for (int i = 0; i < MAX_PP_AA_ARRAY; i++)
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{
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aa_AA = this->aa[i]->AA;
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aa_value = this->aa[i]->value;
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aa_AA = aa[i]->AA;
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aa_value = aa[i]->value;
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if (aa_AA < 1 || aa_value < 1)
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continue;
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@@ -2711,9 +2711,9 @@ int32 Merc::GetFocusEffect(focusType type, uint16 spell_id, bool from_buff_tic)
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int32 Merc::GetActSpellCost(uint16 spell_id, int32 cost)
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{
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// Formula = Unknown exact, based off a random percent chance up to mana cost(after focuses) of the cast spell
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if(this->itembonuses.Clairvoyance && spells[spell_id].classes[(GetClass()%17) - 1] >= GetLevel() - 5)
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if(itembonuses.Clairvoyance && spells[spell_id].classes[(GetClass()%17) - 1] >= GetLevel() - 5)
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{
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int16 mana_back = this->itembonuses.Clairvoyance * zone->random.Int(1, 100) / 100;
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int16 mana_back = itembonuses.Clairvoyance * zone->random.Int(1, 100) / 100;
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// Doesnt generate mana, so best case is a free spell
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if(mana_back > cost)
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mana_back = cost;
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@@ -4240,7 +4240,7 @@ bool Merc::CheckConfidence() {
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if(DistanceSquared(m_Position, mob->GetPosition()) > AggroRange) continue;
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CurrentCon = this->GetLevelCon(mob->GetLevel());
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CurrentCon = GetLevelCon(mob->GetLevel());
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switch(CurrentCon) {
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@@ -4513,7 +4513,7 @@ void Merc::SetTarget(Mob* mob) {
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Mob* Merc::GetOwnerOrSelf() {
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Mob* Result = nullptr;
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if(this->GetMercOwner())
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if(GetMercOwner())
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Result = GetMercOwner();
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else
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Result = this;
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@@ -4565,7 +4565,7 @@ Mob* Merc::GetOwner() {
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Result = entity_list.GetMob(GetOwnerID());
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if(!Result) {
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this->SetOwnerID(0);
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SetOwnerID(0);
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}
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return Result->CastToMob();
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@@ -5052,7 +5052,7 @@ void Merc::UpdateMercAppearance() {
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if(itemID != 0) {
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materialFromSlot = EQ::InventoryProfile::CalcMaterialFromSlot(i);
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if (materialFromSlot != EQ::textures::materialInvalid)
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this->SendWearChange(materialFromSlot);
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SendWearChange(materialFromSlot);
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}
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}
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@@ -5790,7 +5790,7 @@ void Merc::Depop() {
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RemoveMercFromGroup(this, GetGroup());
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}
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entity_list.RemoveMerc(this->GetID());
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entity_list.RemoveMerc(GetID());
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if(HasPet())
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{
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@@ -6064,9 +6064,9 @@ void Client::SetMerc(Merc* newmerc) {
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{
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SetMercID(newmerc->GetID());
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//Client* oldowner = entity_list.GetClientByID(newmerc->GetOwnerID());
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newmerc->SetOwnerID(this->GetID());
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newmerc->SetMercCharacterID(this->CharacterID());
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newmerc->SetClientVersion((uint8)this->ClientVersion());
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newmerc->SetOwnerID(GetID());
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newmerc->SetMercCharacterID(CharacterID());
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newmerc->SetClientVersion((uint8)ClientVersion());
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GetMercInfo().mercid = newmerc->GetMercID();
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GetMercInfo().MercTemplateID = newmerc->GetMercTemplateID();
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GetMercInfo().myTemplate = zone->GetMercTemplate(GetMercInfo().MercTemplateID);
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