mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 22:58:34 +00:00
[Code Cleanup] Remove this-> in code where its implied (#2088)
This commit is contained in:
+44
-44
@@ -85,25 +85,25 @@ Doors::Doors(const char *model, const glm::vec4 &position, uint8 open_type, uint
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strn0cpy(door_name, model, 32);
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strn0cpy(destination_zone_name, "NONE", 32);
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this->database_id = (uint32) content_db.GetDoorsCountPlusOne(zone->GetShortName(), zone->GetInstanceVersion());
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this->door_id = (uint8) content_db.GetDoorsDBCountPlusOne(zone->GetShortName(), zone->GetInstanceVersion());
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database_id = (uint32) content_db.GetDoorsCountPlusOne(zone->GetShortName(), zone->GetInstanceVersion());
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door_id = (uint8) content_db.GetDoorsDBCountPlusOne(zone->GetShortName(), zone->GetInstanceVersion());
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this->open_type = open_type;
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this->size = size;
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this->incline = 0;
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this->guild_id = 0;
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this->lockpick = 0;
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this->key_item_id = 0;
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this->no_key_ring = 0;
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this->trigger_door = 0;
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this->trigger_type = 0;
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this->triggered = false;
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this->door_param = 0;
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this->invert_state = 0;
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this->is_ldon_door = 0;
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this->client_version_mask = 4294967295u;
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this->disable_timer = 0;
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this->destination_instance_id = 0;
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open_type = open_type;
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size = size;
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incline = 0;
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guild_id = 0;
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lockpick = 0;
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key_item_id = 0;
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no_key_ring = 0;
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trigger_door = 0;
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trigger_type = 0;
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triggered = false;
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door_param = 0;
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invert_state = 0;
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is_ldon_door = 0;
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client_version_mask = 4294967295u;
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disable_timer = 0;
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destination_instance_id = 0;
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SetOpenState(false);
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close_timer.Disable();
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@@ -137,30 +137,30 @@ void Doors::HandleClick(Client* sender, uint8 trigger) {
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Log(Logs::Detail, Logs::Doors,
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"%s clicked door %s (dbid %d, eqid %d) at %s",
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sender->GetName(),
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this->door_name,
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this->database_id,
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this->door_id,
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door_name,
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database_id,
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door_id,
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to_string(m_Position).c_str()
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);
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Log(Logs::Detail, Logs::Doors,
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"incline %d, open_type %d, lockpick %d, key %d, nokeyring %d, trigger %d type %d, param %d",
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this->incline,
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this->open_type,
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this->lockpick,
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this->key_item_id,
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this->no_key_ring,
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this->trigger_door,
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this->trigger_type,
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this->door_param
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incline,
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open_type,
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lockpick,
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key_item_id,
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no_key_ring,
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trigger_door,
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trigger_type,
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door_param
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);
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Log(Logs::Detail, Logs::Doors,
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"disable_timer '%s',size %d, invert %d, dest: %s %s",
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(this->disable_timer ? "true" : "false"),
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this->size,
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this->invert_state,
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this->destination_zone_name,
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(disable_timer ? "true" : "false"),
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size,
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invert_state,
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destination_zone_name,
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to_string(m_Destination).c_str()
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);
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@@ -168,7 +168,7 @@ void Doors::HandleClick(Client* sender, uint8 trigger) {
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auto *move_door_packet = (MoveDoor_Struct *) outapp->pBuffer;
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move_door_packet->doorid = door_id;
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if (this->IsLDoNDoor()) {
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if (IsLDoNDoor()) {
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if (sender) {
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if (RuleI(Adventure, ItemIDToEnablePorts) != 0) {
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if (!sender->KeyRingCheck(RuleI(Adventure, ItemIDToEnablePorts))) {
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@@ -197,7 +197,7 @@ void Doors::HandleClick(Client* sender, uint8 trigger) {
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strcpy(adventure_door_click->player, sender->GetName());
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adventure_door_click->zone_id = zone->GetZoneID();
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adventure_door_click->id = this->GetDoorDBID();
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adventure_door_click->id = GetDoorDBID();
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worldserver.SendPacket(pack);
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safe_delete(pack);
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@@ -234,13 +234,13 @@ void Doors::HandleClick(Client* sender, uint8 trigger) {
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/**
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* Object is not triggered
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*/
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if (this->GetTriggerType() == 255) {
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if (GetTriggerType() == 255) {
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/**
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* Door is only triggered by an object
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*/
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if (trigger == 1) {
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if (!this->IsDoorOpen() || (open_type == 58)) {
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if (!IsDoorOpen() || (open_type == 58)) {
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move_door_packet->action = static_cast<uint8>(invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR);
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} else {
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move_door_packet->action = static_cast<uint8>(invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR);
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@@ -256,12 +256,12 @@ void Doors::HandleClick(Client* sender, uint8 trigger) {
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*
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* Door is not locked
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*/
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bool is_guild_door = (this->GetGuildID() > 0) && (this->GetGuildID() == sender->GuildID());
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bool is_door_not_locked = ((required_key_item == 0) && (this->GetLockpick() == 0) && (this->GetGuildID() == 0));
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bool is_door_open_and_open_able = (this->IsDoorOpen() && (open_type == 58));
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bool is_guild_door = (GetGuildID() > 0) && (GetGuildID() == sender->GuildID());
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bool is_door_not_locked = ((required_key_item == 0) && (GetLockpick() == 0) && (GetGuildID() == 0));
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bool is_door_open_and_open_able = (IsDoorOpen() && (open_type == 58));
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if (is_door_not_locked || is_door_open_and_open_able || is_guild_door) {
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if (!this->IsDoorOpen() || (this->GetOpenType() == 58)) {
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if (!IsDoorOpen() || (GetOpenType() == 58)) {
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move_door_packet->action = static_cast<uint8>(invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR);
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} else {
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move_door_packet->action = static_cast<uint8>(invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR);
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@@ -271,7 +271,7 @@ void Doors::HandleClick(Client* sender, uint8 trigger) {
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/**
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* Guild Doors
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*/
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if ((this->GetGuildID() > 0) && !sender->GetGM()) {
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if ((GetGuildID() > 0) && !sender->GetGM()) {
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std::string guild_name;
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char door_message[240];
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@@ -407,7 +407,7 @@ void Doors::HandleClick(Client* sender, uint8 trigger) {
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if (!IsDoorOpen() || (open_type == 58)) {
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if (!disable_timer)
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close_timer.Start();
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if(strncmp(destination_zone_name, "NONE", strlen("NONE")) == 0)
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SetOpenState(true);
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} else {
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@@ -515,7 +515,7 @@ void Doors::HandleClick(Client* sender, uint8 trigger) {
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} else {
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sender->MovePC(
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ZoneID(destination_zone_name),
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static_cast<uint32>(this->destination_instance_id),
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static_cast<uint32>(destination_instance_id),
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m_Destination.x,
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m_Destination.y,
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m_Destination.z,
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