Fix for bot out-of-combat movement animation glitches

This commit is contained in:
Uleat
2019-01-27 08:09:54 -05:00
parent 3c0bd2bf5d
commit 5b371ad054
3 changed files with 27 additions and 2 deletions
+2 -2
View File
@@ -998,8 +998,8 @@ public:
inline bool CheckAggro(Mob* other) {return hate_list.IsEntOnHateList(other);}
float CalculateHeadingToTarget(float in_x, float in_y) { return HeadingAngleToMob(in_x, in_y); }
void WalkTo(float x, float y, float z);
void RunTo(float x, float y, float z);
virtual void WalkTo(float x, float y, float z);
virtual void RunTo(float x, float y, float z);
void NavigateTo(float x, float y, float z);
void RotateTo(float new_heading);
void RotateToWalking(float new_heading);