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Fix for bot out-of-combat movement animation glitches
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+2
-2
@@ -998,8 +998,8 @@ public:
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inline bool CheckAggro(Mob* other) {return hate_list.IsEntOnHateList(other);}
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float CalculateHeadingToTarget(float in_x, float in_y) { return HeadingAngleToMob(in_x, in_y); }
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void WalkTo(float x, float y, float z);
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void RunTo(float x, float y, float z);
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virtual void WalkTo(float x, float y, float z);
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virtual void RunTo(float x, float y, float z);
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void NavigateTo(float x, float y, float z);
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void RotateTo(float new_heading);
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void RotateToWalking(float new_heading);
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