Fix for bot out-of-combat movement animation glitches

This commit is contained in:
Uleat
2019-01-27 08:09:54 -05:00
parent 3c0bd2bf5d
commit 5b371ad054
3 changed files with 27 additions and 2 deletions
+2
View File
@@ -339,6 +339,8 @@ public:
bool IsStanding();
virtual int GetWalkspeed() const { return (int)((float)_GetWalkSpeed() * 1.785714f); } // 1.25 / 0.7 = 1.7857142857142857142857142857143
virtual int GetRunspeed() const { return (int)((float)_GetRunSpeed() * 1.785714f); }
virtual void WalkTo(float x, float y, float z);
virtual void RunTo(float x, float y, float z);
bool UseDiscipline(uint32 spell_id, uint32 target);
uint8 GetNumberNeedingHealedInGroup(uint8 hpr, bool includePets);
bool GetNeedsCured(Mob *tar);