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Fix for bot out-of-combat movement animation glitches
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@@ -339,6 +339,8 @@ public:
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bool IsStanding();
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virtual int GetWalkspeed() const { return (int)((float)_GetWalkSpeed() * 1.785714f); } // 1.25 / 0.7 = 1.7857142857142857142857142857143
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virtual int GetRunspeed() const { return (int)((float)_GetRunSpeed() * 1.785714f); }
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virtual void WalkTo(float x, float y, float z);
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virtual void RunTo(float x, float y, float z);
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bool UseDiscipline(uint32 spell_id, uint32 target);
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uint8 GetNumberNeedingHealedInGroup(uint8 hpr, bool includePets);
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bool GetNeedsCured(Mob *tar);
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