Fix for Technique of Master Wu triple attack

This commit is contained in:
Michael Cook (mackal) 2014-05-23 17:21:47 -04:00
parent c447c251cd
commit 5af47c5951

View File

@ -351,20 +351,15 @@ void Client::OPCombatAbility(const EQApplicationPacket *app) {
//Live AA - Technique of Master Wu
uint16 bDoubleSpecialAttack = itembonuses.DoubleSpecialAttack + spellbonuses.DoubleSpecialAttack + aabonuses.DoubleSpecialAttack;
if( bDoubleSpecialAttack && (bDoubleSpecialAttack >= 100 || bDoubleSpecialAttack > MakeRandomInt(0,100)) ) {
if (bDoubleSpecialAttack && (bDoubleSpecialAttack >= 100 || bDoubleSpecialAttack > MakeRandomInt(0, 99))) {
int MonkSPA [5] = { SkillFlyingKick, SkillDragonPunch, SkillEagleStrike, SkillTigerClaw, SkillRoundKick };
MonkSpecialAttack(GetTarget(), MonkSPA[MakeRandomInt(0, 4)]);
int TripleChance = 25;
if (bDoubleSpecialAttack > 100)
TripleChance += TripleChance*(100-bDoubleSpecialAttack)/100;
if(TripleChance > MakeRandomInt(0,100)) {
// always 1/4 of the double attack chance, 25% at rank 5 (100/4)
if ((bDoubleSpecialAttack / 4) > MakeRandomInt(0, 99))
MonkSpecialAttack(GetTarget(), MonkSPA[MakeRandomInt(0, 4)]);
}
}
if(ReuseTime < 100) {
//hackish... but we return a huge reuse time if this is an