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[Bots] Cleanup BotDatabase::LoadBuffs (#2981)
* [Bots] Cleanup BotDatabae::LoadBuffs * cleanup formatting/syntax
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commit
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@ -642,10 +642,11 @@ bool BotDatabase::DeleteBot(const uint32 bot_id)
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bool BotDatabase::LoadBuffs(Bot* bot_inst)
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bool BotDatabase::LoadBuffs(Bot* bot_inst)
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{
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{
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if (!bot_inst)
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if (!bot_inst) {
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return false;
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return false;
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}
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query = StringFormat(
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query = fmt::format(
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"SELECT"
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"SELECT"
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" `spell_id`,"
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" `spell_id`,"
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" `caster_level`,"
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" `caster_level`,"
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@ -666,45 +667,58 @@ bool BotDatabase::LoadBuffs(Bot* bot_inst)
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" `extra_di_chance`,"
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" `extra_di_chance`,"
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" `instrument_mod`"
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" `instrument_mod`"
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" FROM `bot_buffs`"
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" FROM `bot_buffs`"
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" WHERE `bot_id` = '%u'",
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" WHERE `bot_id` = {}",
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bot_inst->GetBotID()
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bot_inst->GetBotID()
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);
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);
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auto results = database.QueryDatabase(query);
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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if (!results.Success()) {
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return false;
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return false;
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if (!results.RowCount())
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}
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if (!results.RowCount()) {
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return true;
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return true;
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}
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Buffs_Struct* bot_buffs = bot_inst->GetBuffs();
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Buffs_Struct* bot_buffs = bot_inst->GetBuffs();
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if (!bot_buffs)
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if (!bot_buffs) {
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return false;
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return false;
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}
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uint32 max_slots = bot_inst->GetMaxBuffSlots();
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for (int index = 0; index < max_slots; index++) {
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bot_buffs[index].spellid = SPELL_UNKNOWN;
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}
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int buff_count = 0;
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int buff_count = 0;
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for (auto row = results.begin(); row != results.end() && buff_count < BUFF_COUNT; ++row) {
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for (auto row = results.begin(); row != results.end() && buff_count < BUFF_COUNT; ++row) {
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bot_buffs[buff_count].spellid = atoi(row[0]);
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bot_buffs[buff_count].spellid = atoul(row[0]);
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bot_buffs[buff_count].casterlevel = atoi(row[1]);
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bot_buffs[buff_count].casterlevel = atoul(row[1]);
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//row[2] (duration_formula) can probably be removed
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//row[2] (duration_formula) can probably be removed
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bot_buffs[buff_count].ticsremaining = atoi(row[3]);
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bot_buffs[buff_count].ticsremaining = Strings::ToInt(row[3]);
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if (CalculatePoisonCounters(bot_buffs[buff_count].spellid) > 0)
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bot_buffs[buff_count].counters = 0;
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bot_buffs[buff_count].counters = atoi(row[4]);
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if (CalculatePoisonCounters(bot_buffs[buff_count].spellid) > 0) {
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else if (CalculateDiseaseCounters(bot_buffs[buff_count].spellid) > 0)
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bot_buffs[buff_count].counters = atoul(row[4]);
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bot_buffs[buff_count].counters = atoi(row[5]);
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} else if (CalculateDiseaseCounters(bot_buffs[buff_count].spellid) > 0) {
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else if (CalculateCurseCounters(bot_buffs[buff_count].spellid) > 0)
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bot_buffs[buff_count].counters = atoul(row[5]);
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bot_buffs[buff_count].counters = atoi(row[6]);
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} else if (CalculateCurseCounters(bot_buffs[buff_count].spellid) > 0) {
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else if (CalculateCorruptionCounters(bot_buffs[buff_count].spellid) > 0)
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bot_buffs[buff_count].counters = atoul(row[6]);
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bot_buffs[buff_count].counters = atoi(row[7]);
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} else if (CalculateCorruptionCounters(bot_buffs[buff_count].spellid) > 0) {
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bot_buffs[buff_count].counters = atoul(row[7]);
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}
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bot_buffs[buff_count].hit_number = atoi(row[8]);
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bot_buffs[buff_count].hit_number = atoul(row[8]);
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bot_buffs[buff_count].melee_rune = atoi(row[9]);
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bot_buffs[buff_count].melee_rune = atoul(row[9]);
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bot_buffs[buff_count].magic_rune = atoi(row[10]);
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bot_buffs[buff_count].magic_rune = atoul(row[10]);
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bot_buffs[buff_count].dot_rune = atoi(row[11]);
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bot_buffs[buff_count].dot_rune = atoul(row[11]);
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bot_buffs[buff_count].persistant_buff = ((atoi(row[12])) ? (true) : (false));
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bot_buffs[buff_count].persistant_buff = (Strings::ToBool(row[12])) != 0;
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bot_buffs[buff_count].caston_x = atoi(row[13]);
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bot_buffs[buff_count].caston_x = Strings::ToInt(row[13]);
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bot_buffs[buff_count].caston_y = atoi(row[14]);
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bot_buffs[buff_count].caston_y = Strings::ToInt(row[14]);
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bot_buffs[buff_count].caston_z = atoi(row[15]);
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bot_buffs[buff_count].caston_z = Strings::ToInt(row[15]);
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bot_buffs[buff_count].ExtraDIChance = atoi(row[16]);
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bot_buffs[buff_count].ExtraDIChance = Strings::ToInt(row[16]);
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bot_buffs[buff_count].instrument_mod = atoi(row[17]);
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bot_buffs[buff_count].instrument_mod = atoul(row[17]);
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bot_buffs[buff_count].casterid = 0;
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bot_buffs[buff_count].casterid = 0;
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++buff_count;
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++buff_count;
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}
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}
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