diff --git a/zone/special_attacks.cpp b/zone/special_attacks.cpp index 03b144b5a..7c91c97a7 100644 --- a/zone/special_attacks.cpp +++ b/zone/special_attacks.cpp @@ -1443,7 +1443,7 @@ void Mob::SendItemAnimation(Mob *to, const EQEmu::ItemData *item, EQEmu::skills: //these angle and tilt used together seem to make the arrow/knife throw as straight as I can make it - as->launch_angle = CalculateHeadingToTarget(to->GetX(), to->GetY()) * 2; + as->launch_angle = CalculateHeadingToTarget(to->GetX(), to->GetY()); as->tilt = 125; as->arc = 50;