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Merge branch 'master' into getcharnamebyid
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@@ -874,6 +874,10 @@ const char *lua_get_char_name_by_id(uint32 char_id) {
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return database.GetCharNameByID(char_id);
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}
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uint32 lua_get_char_id_by_name(const char* name) {
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return quest_manager.getcharidbyname(name);
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}
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const char *lua_get_guild_name_by_id(uint32 guild_id) {
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return quest_manager.getguildnamebyid(guild_id);
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}
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@@ -1768,6 +1772,7 @@ luabind::scope lua_register_general() {
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luabind::def("set_data", (void(*)(std::string, std::string, std::string))&lua_set_data),
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luabind::def("delete_data", (bool(*)(std::string))&lua_delete_data),
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luabind::def("get_char_name_by_id", &lua_get_char_name_by_id),
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luabind::def("get_char_id_by_name", (uint32(*)(const char*))&lua_get_char_id_by_name),
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luabind::def("get_guild_name_by_id", &lua_get_guild_name_by_id),
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luabind::def("get_guild_id_by_char_id", &lua_get_guild_id_by_char_id),
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luabind::def("get_group_id_by_char_id", &lua_get_group_id_by_char_id),
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