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[Fix] Fixes for corpses not properly saving some item instance data correctly. (#3123)
* Convert ZoneDb::LoadCharacterCorpseData to use a cleaner api that has a better layout. * Update corpse save methods to use a new cleaner api. * Add item to corpse will use a few new fields that don't yet save. * Fix for some issues moving data to corpses. * Make CreateItem more explicit to avoid overlooking places it's used and add more arguments. * DB changes * Revert of the changes to the database.CreateItem api change. * Missed one. * Fixes for mr Krab * Small formatting --------- Co-authored-by: KimLS <KimLS@peqtgc.com> Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -155,56 +155,6 @@ struct NPCType
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bool keeps_sold_items;
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};
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namespace player_lootitem {
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struct ServerLootItem_Struct {
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uint32 item_id;
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int16 equip_slot;
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uint16 charges;
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uint16 lootslot;
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uint32 aug_1;
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uint32 aug_2;
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uint32 aug_3;
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uint32 aug_4;
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uint32 aug_5;
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uint32 aug_6;
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int8 attuned;
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uint8 min_level; //
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uint8 max_level; //
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};
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}
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struct PlayerCorpse_Struct {
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uint32 crc;
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bool locked;
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uint32 itemcount;
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uint32 exp;
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float size;
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uint8 level;
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uint32 race;
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uint8 gender;
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uint8 class_;
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uint8 deity;
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uint8 texture;
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uint8 helmtexture;
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uint32 copper;
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uint32 silver;
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uint32 gold;
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uint32 plat;
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EQ::TintProfile item_tint;
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uint8 haircolor;
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uint8 beardcolor;
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uint8 eyecolor1;
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uint8 eyecolor2;
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uint8 hairstyle;
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uint8 face;
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uint8 beard;
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uint32 drakkin_heritage;
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uint32 drakkin_tattoo;
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uint32 drakkin_details;
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player_lootitem::ServerLootItem_Struct items[0];
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//std::list<player_lootitem::ServerLootItem_Struct*> items;
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};
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#pragma pack()
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#endif
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