mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-22 16:28:28 +00:00
[Fix] Fixes for corpses not properly saving some item instance data correctly. (#3123)
* Convert ZoneDb::LoadCharacterCorpseData to use a cleaner api that has a better layout. * Update corpse save methods to use a new cleaner api. * Add item to corpse will use a few new fields that don't yet save. * Fix for some issues moving data to corpses. * Make CreateItem more explicit to avoid overlooking places it's used and add more arguments. * DB changes * Revert of the changes to the database.CreateItem api change. * Missed one. * Fixes for mr Krab * Small formatting --------- Co-authored-by: KimLS <KimLS@peqtgc.com> Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
+6
-6
@@ -63,12 +63,12 @@ public:
|
||||
bool IsInstNoDrop();
|
||||
void SetInstNoDrop(bool flag);
|
||||
std::string GetCustomDataString();
|
||||
void SetCustomData(std::string identifier, std::string value);
|
||||
void SetCustomData(std::string identifier, int value);
|
||||
void SetCustomData(std::string identifier, float value);
|
||||
void SetCustomData(std::string identifier, bool value);
|
||||
std::string GetCustomData(std::string identifier);
|
||||
void DeleteCustomData(std::string identifier);
|
||||
void SetCustomData(const std::string &identifier, const std::string &value);
|
||||
void SetCustomData(const std::string &identifier, int value);
|
||||
void SetCustomData(const std::string &identifier, float value);
|
||||
void SetCustomData(const std::string &identifier, bool value);
|
||||
std::string GetCustomData(const std::string& identifier);
|
||||
void DeleteCustomData(const std::string& identifier);
|
||||
void SetScaling(bool v);
|
||||
void SetScale(double scale_factor);
|
||||
uint32 GetExp();
|
||||
|
||||
Reference in New Issue
Block a user