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[Fix] Fixes for corpses not properly saving some item instance data correctly. (#3123)
* Convert ZoneDb::LoadCharacterCorpseData to use a cleaner api that has a better layout. * Update corpse save methods to use a new cleaner api. * Add item to corpse will use a few new fields that don't yet save. * Fix for some issues moving data to corpses. * Make CreateItem more explicit to avoid overlooking places it's used and add more arguments. * DB changes * Revert of the changes to the database.CreateItem api change. * Missed one. * Fixes for mr Krab * Small formatting --------- Co-authored-by: KimLS <KimLS@peqtgc.com> Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -11050,7 +11050,11 @@ void Client::SummonBaggedItems(uint32 bag_item_id, const std::vector<ServerLootI
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item.aug_4,
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item.aug_5,
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item.aug_6,
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item.attuned
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item.attuned,
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item.custom_data,
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item.ornamenticon,
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item.ornamentidfile,
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item.ornament_hero_model
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);
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if (summoned_bag_item)
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{
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