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[Fix] Fixes for corpses not properly saving some item instance data correctly. (#3123)
* Convert ZoneDb::LoadCharacterCorpseData to use a cleaner api that has a better layout. * Update corpse save methods to use a new cleaner api. * Add item to corpse will use a few new fields that don't yet save. * Fix for some issues moving data to corpses. * Make CreateItem more explicit to avoid overlooking places it's used and add more arguments. * DB changes * Revert of the changes to the database.CreateItem api change. * Missed one. * Fixes for mr Krab * Small formatting --------- Co-authored-by: KimLS <KimLS@peqtgc.com> Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -175,12 +175,13 @@ namespace EQ
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void SetAttuned(bool flag) { m_attuned = flag; }
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std::string GetCustomDataString() const;
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std::string GetCustomData(std::string identifier);
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void SetCustomData(std::string identifier, std::string value);
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void SetCustomData(std::string identifier, int value);
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void SetCustomData(std::string identifier, float value);
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void SetCustomData(std::string identifier, bool value);
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void DeleteCustomData(std::string identifier);
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std::string GetCustomData(const std::string &identifier);
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void SetCustomDataString(const std::string& str);
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void SetCustomData(const std::string &identifier, const std::string& value);
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void SetCustomData(const std::string &identifier, int value);
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void SetCustomData(const std::string &identifier, float value);
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void SetCustomData(const std::string &identifier, bool value);
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void DeleteCustomData(const std::string& identifier);
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// Allows treatment of this object as though it were a pointer to m_item
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operator bool() const { return (m_item != nullptr); }
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