[Fix] Fixes for corpses not properly saving some item instance data correctly. (#3123)

* Convert ZoneDb::LoadCharacterCorpseData to use a cleaner api that has a better layout.

* Update corpse save methods to use a new cleaner api.

* Add item to corpse will use a few new fields that don't yet save.

* Fix for some issues moving data to corpses.

* Make CreateItem more explicit to avoid overlooking places it's used and add more arguments.

* DB changes

* Revert of the changes to the database.CreateItem api change.

* Missed one.

* Fixes for mr Krab

* Small formatting

---------

Co-authored-by: KimLS <KimLS@peqtgc.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Alex
2023-03-22 23:16:52 -07:00
committed by GitHub
parent dc45e0d280
commit 5a6314e1a9
21 changed files with 491 additions and 452 deletions
+7 -6
View File
@@ -175,12 +175,13 @@ namespace EQ
void SetAttuned(bool flag) { m_attuned = flag; }
std::string GetCustomDataString() const;
std::string GetCustomData(std::string identifier);
void SetCustomData(std::string identifier, std::string value);
void SetCustomData(std::string identifier, int value);
void SetCustomData(std::string identifier, float value);
void SetCustomData(std::string identifier, bool value);
void DeleteCustomData(std::string identifier);
std::string GetCustomData(const std::string &identifier);
void SetCustomDataString(const std::string& str);
void SetCustomData(const std::string &identifier, const std::string& value);
void SetCustomData(const std::string &identifier, int value);
void SetCustomData(const std::string &identifier, float value);
void SetCustomData(const std::string &identifier, bool value);
void DeleteCustomData(const std::string& identifier);
// Allows treatment of this object as though it were a pointer to m_item
operator bool() const { return (m_item != nullptr); }