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[Fix] Fixes for corpses not properly saving some item instance data correctly. (#3123)
* Convert ZoneDb::LoadCharacterCorpseData to use a cleaner api that has a better layout. * Update corpse save methods to use a new cleaner api. * Add item to corpse will use a few new fields that don't yet save. * Fix for some issues moving data to corpses. * Make CreateItem more explicit to avoid overlooking places it's used and add more arguments. * DB changes * Revert of the changes to the database.CreateItem api change. * Missed one. * Fixes for mr Krab * Small formatting --------- Co-authored-by: KimLS <KimLS@peqtgc.com> Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -840,7 +840,20 @@ std::string EQ::ItemInstance::GetCustomDataString() const {
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return ret_val;
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}
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std::string EQ::ItemInstance::GetCustomData(std::string identifier) {
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void EQ::ItemInstance::SetCustomDataString(const std::string& str)
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{
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auto components = Strings::Split(str, "^");
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auto value_count = components.size() / 2;
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for (auto i = 0; i < value_count; i++) {
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auto identifier = components[i * 2];
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auto value = components[(i * 2) + 1];
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SetCustomData(identifier, value);
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}
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}
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std::string EQ::ItemInstance::GetCustomData(const std::string& identifier) {
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std::map<std::string, std::string>::const_iterator iter = m_custom_data.find(identifier);
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if (iter != m_custom_data.end()) {
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return iter->second;
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@@ -849,33 +862,33 @@ std::string EQ::ItemInstance::GetCustomData(std::string identifier) {
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return "";
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}
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void EQ::ItemInstance::SetCustomData(std::string identifier, std::string value) {
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void EQ::ItemInstance::SetCustomData(const std::string& identifier, const std::string& value) {
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DeleteCustomData(identifier);
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m_custom_data[identifier] = value;
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}
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void EQ::ItemInstance::SetCustomData(std::string identifier, int value) {
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void EQ::ItemInstance::SetCustomData(const std::string& identifier, int value) {
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DeleteCustomData(identifier);
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std::stringstream ss;
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ss << value;
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m_custom_data[identifier] = ss.str();
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}
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void EQ::ItemInstance::SetCustomData(std::string identifier, float value) {
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void EQ::ItemInstance::SetCustomData(const std::string& identifier, float value) {
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DeleteCustomData(identifier);
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std::stringstream ss;
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ss << value;
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m_custom_data[identifier] = ss.str();
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}
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void EQ::ItemInstance::SetCustomData(std::string identifier, bool value) {
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void EQ::ItemInstance::SetCustomData(const std::string& identifier, bool value) {
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DeleteCustomData(identifier);
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std::stringstream ss;
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ss << value;
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m_custom_data[identifier] = ss.str();
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}
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void EQ::ItemInstance::DeleteCustomData(std::string identifier) {
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void EQ::ItemInstance::DeleteCustomData(const std::string& identifier) {
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auto iter = m_custom_data.find(identifier);
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if (iter != m_custom_data.end()) {
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m_custom_data.erase(iter);
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