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Excluded limbo (cursor buffer) from HasItem checks
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@ -3,6 +3,7 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50)
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== 02/06/2015 ==
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Uleat: Updated returns for Inventory and ItemInst const iterators. (const == const)
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Uleat: Replaced 'iter_inst' and 'iter_contents' typedefs with their stl definitions
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Uleat: Removed 'limbo' from the 'HasItem' series of checks - including lore checks. The client excludes this range and it causes issues when performing item searches - dupe lore checks were added to account for this.
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== 02/03/2015 ==
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Trevius: Crashfix for TempName() when numbers are passed at the end of the name.
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@ -506,6 +506,7 @@ int16 Inventory::HasItem(uint32 item_id, uint8 quantity, uint8 where)
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return slot_id;
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}
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// Behavioral change - Limbo is no longer checked due to improper handling of return value
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if (where & invWhereCursor) {
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// Check cursor queue
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slot_id = _HasItem(m_cursor, item_id, quantity);
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@ -552,6 +553,7 @@ int16 Inventory::HasItemByUse(uint8 use, uint8 quantity, uint8 where)
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return slot_id;
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}
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// Behavioral change - Limbo is no longer checked due to improper handling of return value
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if (where & invWhereCursor) {
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// Check cursor queue
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slot_id = _HasItemByUse(m_cursor, use, quantity);
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@ -597,6 +599,7 @@ int16 Inventory::HasItemByLoreGroup(uint32 loregroup, uint8 where)
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return slot_id;
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}
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// Behavioral change - Limbo is no longer checked due to improper handling of return value
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if (where & invWhereCursor) {
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// Check cursor queue
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slot_id = _HasItemByLoreGroup(m_cursor, loregroup);
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@ -1119,6 +1122,8 @@ ItemInst* Inventory::_GetItem(const std::map<int16, ItemInst*>& bucket, int16 sl
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// Assumes item has already been allocated
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int16 Inventory::_PutItem(int16 slot_id, ItemInst* inst)
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{
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// What happens here when we _PutItem(MainCursor)? Bad things..really bad things...
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//
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// If putting a nullptr into slot, we need to remove slot without memory delete
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if (inst == nullptr) {
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//Why do we not delete the poped item here????
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@ -1263,6 +1268,9 @@ int16 Inventory::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity)
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return legacy::SLOT_AUGMENT;
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}
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}
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// We only check the visible cursor due to lack of queue processing ability (client allows duplicate in limbo)
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break;
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}
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return INVALID_INDEX;
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@ -1327,6 +1335,9 @@ int16 Inventory::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity)
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return Inventory::CalcSlotId(MainCursor, bag_iter->first);
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}
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}
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// We only check the visible cursor due to lack of queue processing ability (client allows duplicate in limbo)
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break;
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}
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return INVALID_INDEX;
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@ -1406,6 +1417,9 @@ int16 Inventory::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup)
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return legacy::SLOT_AUGMENT;
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}
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}
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// We only check the visible cursor due to lack of queue processing ability (client allows duplicate in limbo)
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break;
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}
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return INVALID_INDEX;
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@ -177,16 +177,16 @@ uint32 Client::NukeItem(uint32 itemnum, uint8 where_to_check) {
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}
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bool Client::CheckLoreConflict(const Item_Struct* item) {
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if (!item)
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return false;
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if (!(item->LoreFlag))
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return false;
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bool Client::CheckLoreConflict(const Item_Struct* item)
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{
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if (!item) { return false; }
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if (!item->LoreFlag) { return false; }
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if (item->LoreGroup == 0) { return false; }
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if (item->LoreGroup == -1) // Standard lore items; look everywhere except the shared bank, return the result
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if (item->LoreGroup == 0xFFFFFFFF) // Standard lore items; look everywhere except the shared bank, return the result
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return (m_inv.HasItem(item->ID, 0, ~invWhereSharedBank) != INVALID_INDEX);
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//If the item has a lore group, we check for other items with the same group and return the result
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// If the item has a lore group, we check for other items with the same group and return the result
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return (m_inv.HasItemByLoreGroup(item->LoreGroup, ~invWhereSharedBank) != INVALID_INDEX);
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}
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@ -680,20 +680,37 @@ int32 Client::GetAugmentIDAt(int16 slot_id, uint8 augslot) {
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return INVALID_ID;
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}
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void Client::SendCursorBuffer() {
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void Client::SendCursorBuffer()
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{
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// Temporary work-around for the RoF+ Client Buffer
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// Instead of dealing with client moving items in cursor buffer,
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// we can just send the next item in the cursor buffer to the cursor.
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if (GetClientVersion() >= ClientVersion::RoF)
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{
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if (!GetInv().CursorEmpty())
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{
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const ItemInst* inst = GetInv().GetCursorItem();
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if (inst)
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{
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SendItemPacket(MainCursor, inst, ItemPacketSummonItem);
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}
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}
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if (GetClientVersion() < ClientVersion::RoF) { return; }
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if (GetInv().CursorEmpty()) { return; }
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auto test_inst = GetInv().GetCursorItem();
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if (test_inst == nullptr) { return; }
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auto test_item = test_inst->GetItem();
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if (test_item == nullptr) { return; }
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bool lore_pass = true;
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if (test_item->LoreGroup == 0xFFFFFFFF) {
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lore_pass = (m_inv.HasItem(test_item->ID, 0, ~(invWhereSharedBank | invWhereCursor)) == INVALID_INDEX);
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}
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else if (test_item->LoreGroup != 0) {
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lore_pass = (m_inv.HasItemByLoreGroup(test_item->LoreGroup, ~(invWhereSharedBank | invWhereCursor)) == INVALID_INDEX);
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}
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if (!lore_pass) {
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Log.Out(Logs::General, Logs::Inventory, "(%s) Duplicate lore items are not allowed - destroying item %s(id:%u) on cursor",
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GetName(), test_item->Name, test_item->ID);
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Message_StringID(MT_LootMessages, 290);
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parse->EventItem(EVENT_DESTROY_ITEM, this, test_inst, nullptr, "", 0);
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DeleteItemInInventory(MainCursor);
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SendCursorBuffer();
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}
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else {
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SendItemPacket(MainCursor, test_inst, ItemPacketSummonItem);
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}
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}
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@ -1320,10 +1337,33 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
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return false;
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}
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// This could be expounded upon at some point to let the server know that
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// the client has moved a buffered cursor item onto the active cursor -U
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if (move_in->from_slot == move_in->to_slot) { // Item summon, no further processing needed
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if(RuleB(QueryServ, PlayerLogMoves)) { QSSwapItemAuditor(move_in); } // QS Audit
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if (GetClientVersion() >= ClientVersion::RoF) { return true; } // Can't do RoF+
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if (move_in->to_slot == MainCursor) {
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auto test_inst = m_inv.GetItem(MainCursor);
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if (test_inst == nullptr) { return true; }
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auto test_item = test_inst->GetItem();
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if (test_item == nullptr) { return true; }
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if (!test_item->LoreFlag) { return true; }
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bool lore_pass = true;
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if (test_item->LoreGroup == 0xFFFFFFFF) {
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lore_pass = (m_inv.HasItem(test_item->ID, 0, ~(invWhereSharedBank | invWhereCursor)) == INVALID_INDEX);
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}
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else if (test_item->LoreGroup != 0) {
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lore_pass = (m_inv.HasItemByLoreGroup(test_item->LoreGroup, ~(invWhereSharedBank | invWhereCursor)) == INVALID_INDEX);
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}
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if (!lore_pass) {
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Log.Out(Logs::General, Logs::Inventory, "(%s) Duplicate lore items are not allowed - destroying item %s(id:%u) on cursor",
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GetName(), test_item->Name, test_item->ID);
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Message_StringID(MT_LootMessages, 290);
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parse->EventItem(EVENT_DESTROY_ITEM, this, test_inst, nullptr, "", 0);
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DeleteItemInInventory(MainCursor, 0, true);
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}
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}
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return true;
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}
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