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[Feature] Add Support for Drakkin Heritage Illusions (#3521)
# Notes - Fixes an issue where Drakkin illusions that used different Drakkin Heritages were not properly applying the Drakkin Heritage due to not sending the Face Appearance.
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@ -10245,7 +10245,7 @@ void Mob::ApplySpellEffectIllusion(int32 spell_id, Mob *caster, int buffslot, in
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gender_id
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gender_id
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);
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);
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if (base != RACE_ELEMENTAL_75) {
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if (base != RACE_ELEMENTAL_75 && base != RACE_DRAKKIN_522) {
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if (max > 0) {
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if (max > 0) {
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if (limit == 0) {
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if (limit == 0) {
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SendIllusionPacket(
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SendIllusionPacket(
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@ -10285,7 +10285,7 @@ void Mob::ApplySpellEffectIllusion(int32 spell_id, Mob *caster, int buffslot, in
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}
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}
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);
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);
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}
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}
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} else {
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} else if (base == RACE_ELEMENTAL_75){
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SendIllusionPacket(
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SendIllusionPacket(
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AppearanceStruct{
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AppearanceStruct{
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.gender_id = static_cast<uint8>(gender_id),
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.gender_id = static_cast<uint8>(gender_id),
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@ -10293,6 +10293,28 @@ void Mob::ApplySpellEffectIllusion(int32 spell_id, Mob *caster, int buffslot, in
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.texture = static_cast<uint8>(limit),
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.texture = static_cast<uint8>(limit),
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}
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}
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);
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);
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} else if (base == RACE_DRAKKIN_522) {
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FaceChange_Struct f{
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.haircolor = GetHairColor(),
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.beardcolor = GetBeardColor(),
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.eyecolor1 = GetEyeColor1(),
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.eyecolor2 = GetEyeColor2(),
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.hairstyle = GetHairStyle(),
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.beard = GetBeard(),
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.face = GetLuclinFace(),
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.drakkin_heritage = static_cast<uint32>(limit),
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.drakkin_tattoo = GetDrakkinTattoo(),
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.drakkin_details = GetDrakkinDetails(),
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};
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SendIllusionPacket(
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AppearanceStruct{
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.gender_id = static_cast<uint8>(gender_id),
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.race_id = static_cast<uint16>(base),
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}
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);
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SetFaceAppearance(f);
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}
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}
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SendAppearancePacket(AT_Size, race_size);
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SendAppearancePacket(AT_Size, race_size);
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