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Implemention for SE_Berserk, SE_Vampirism (These are not used on live)
Fix for NPC not receiving spell bonus derived HP regen.
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@@ -256,6 +256,7 @@ public:
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virtual void DoClassAttacks(Mob *target);
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void CheckSignal();
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inline bool IsTargetableWithHotkey() const { return no_target_hotkey; }
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int32 GetNPCHPRegen() const { return hp_regen + itembonuses.HPRegen + spellbonuses.HPRegen; }
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//waypoint crap
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int GetMaxWp() const { return max_wp; }
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