Implemention for SE_Berserk, SE_Vampirism (These are not used on live)

Fix for NPC not receiving spell bonus derived HP regen.
This commit is contained in:
KayenEQ
2014-06-20 18:10:29 -04:00
parent 70476bfb06
commit 5a14a85f52
8 changed files with 67 additions and 31 deletions
+9 -12
View File
@@ -4337,22 +4337,19 @@ int16 Mob::GetSkillDmgAmt(uint16 skill)
void Mob::MeleeLifeTap(int32 damage) {
if(damage > 0 && (spellbonuses.MeleeLifetap || itembonuses.MeleeLifetap || aabonuses.MeleeLifetap ))
{
int lifetap_amt = spellbonuses.MeleeLifetap + itembonuses.MeleeLifetap + aabonuses.MeleeLifetap;
if(lifetap_amt > 100)
lifetap_amt = 100;
else if (lifetap_amt < -99)
lifetap_amt = -99;
int16 lifetap_amt = 0;
lifetap_amt = spellbonuses.MeleeLifetap + itembonuses.MeleeLifetap + aabonuses.MeleeLifetap
+ spellbonuses.Vampirism + itembonuses.Vampirism + aabonuses.Vampirism;
if(lifetap_amt && damage > 0){
lifetap_amt = damage * lifetap_amt / 100;
mlog(COMBAT__DAMAGE, "Melee lifetap healing for %d damage.", damage);
//heal self for damage done..
HealDamage(lifetap_amt);
if (lifetap_amt > 0)
HealDamage(lifetap_amt); //Heal self for modified damage amount.
else
Damage(this, -lifetap_amt,0, SkillEvocation,false); //Dmg self for modified damage amount.
}
}