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Implemention for SE_Berserk, SE_Vampirism (These are not used on live)
Fix for NPC not receiving spell bonus derived HP regen.
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+3
-1
@@ -290,7 +290,8 @@ struct StatBonuses {
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int16 FlurryChance;
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int16 Accuracy[HIGHEST_SKILL+2]; //Accuracy/15 == % increase [Spell Effect: Accuracy)
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int16 HundredHands; //extra haste, stacks with all other haste i
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int8 MeleeLifetap; //i
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int16 MeleeLifetap; //i
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int16 Vampirism; //i
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int16 HealRate; // Spell effect that influences effectiveness of heals
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int32 MaxHPChange; // Spell Effect
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int16 SkillDmgTaken[HIGHEST_SKILL+2]; // All Skills + -1
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@@ -355,6 +356,7 @@ struct StatBonuses {
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bool BStacker; // For buff stack blocking
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bool CStacker; // For buff stack blocking
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bool DStacker; // For buff stack blocking
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bool BerserkSPA; // berserk effect
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// AAs
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int8 Packrat; //weight reduction for items, 1 point = 10%
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