Implemention for SE_Berserk, SE_Vampirism (These are not used on live)

Fix for NPC not receiving spell bonus derived HP regen.
This commit is contained in:
KayenEQ
2014-06-20 18:10:29 -04:00
parent 70476bfb06
commit 5a14a85f52
8 changed files with 67 additions and 31 deletions
+3 -1
View File
@@ -290,7 +290,8 @@ struct StatBonuses {
int16 FlurryChance;
int16 Accuracy[HIGHEST_SKILL+2]; //Accuracy/15 == % increase [Spell Effect: Accuracy)
int16 HundredHands; //extra haste, stacks with all other haste i
int8 MeleeLifetap; //i
int16 MeleeLifetap; //i
int16 Vampirism; //i
int16 HealRate; // Spell effect that influences effectiveness of heals
int32 MaxHPChange; // Spell Effect
int16 SkillDmgTaken[HIGHEST_SKILL+2]; // All Skills + -1
@@ -355,6 +356,7 @@ struct StatBonuses {
bool BStacker; // For buff stack blocking
bool CStacker; // For buff stack blocking
bool DStacker; // For buff stack blocking
bool BerserkSPA; // berserk effect
// AAs
int8 Packrat; //weight reduction for items, 1 point = 10%