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Implemention for SE_Berserk, SE_Vampirism (These are not used on live)
Fix for NPC not receiving spell bonus derived HP regen.
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+3
-3
@@ -190,9 +190,9 @@ typedef enum {
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#define SE_DivineAura 40 // implemented
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#define SE_Destroy 41 // implemented - Disintegrate, Banishment of Shadows
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#define SE_ShadowStep 42 // implemented
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//#define SE_Berserk 43 // not used
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#define SE_Lycanthropy 44 // implemented
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//#define SE_Vampirism 45 // not used
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#define SE_Berserk 43 // implemented (*not used in any known live spell) Makes client 'Berserk' giving crip blow chance.
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#define SE_Lycanthropy 44 // implemented
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#define SE_Vampirism 45 // implemented (*not used in any known live spell) Stackable lifetap from melee.
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#define SE_ResistFire 46 // implemented
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#define SE_ResistCold 47 // implemented
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#define SE_ResistPoison 48 // implemented
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