Implemention for SE_Berserk, SE_Vampirism (These are not used on live)

Fix for NPC not receiving spell bonus derived HP regen.
This commit is contained in:
KayenEQ
2014-06-20 18:10:29 -04:00
parent 70476bfb06
commit 5a14a85f52
8 changed files with 67 additions and 31 deletions
+3 -3
View File
@@ -190,9 +190,9 @@ typedef enum {
#define SE_DivineAura 40 // implemented
#define SE_Destroy 41 // implemented - Disintegrate, Banishment of Shadows
#define SE_ShadowStep 42 // implemented
//#define SE_Berserk 43 // not used
#define SE_Lycanthropy 44 // implemented
//#define SE_Vampirism 45 // not used
#define SE_Berserk 43 // implemented (*not used in any known live spell) Makes client 'Berserk' giving crip blow chance.
#define SE_Lycanthropy 44 // implemented
#define SE_Vampirism 45 // implemented (*not used in any known live spell) Stackable lifetap from melee.
#define SE_ResistFire 46 // implemented
#define SE_ResistCold 47 // implemented
#define SE_ResistPoison 48 // implemented