Added a simple check to prevent DoEnduranceUpkeep (1 sec persistent timer)

from constantly checking when client has no endurance drain effects.
This was running 24/7 for all classes.
This commit is contained in:
KayenEQ 2014-11-12 01:54:21 -05:00
parent 22cc86e6a0
commit 59bcd031c8
5 changed files with 25 additions and 4 deletions

View File

@ -1928,10 +1928,14 @@ void Client::DoEnduranceRegen()
}
void Client::DoEnduranceUpkeep() {
if (!HasEndurUpkeep())
return;
int upkeep_sum = 0;
int cost_redux = spellbonuses.EnduranceReduction + itembonuses.EnduranceReduction + aabonuses.EnduranceReduction;
int cost_redux = spellbonuses.EnduranceReduction + itembonuses.EnduranceReduction;
bool has_effect = false;
uint32 buffs_i;
uint32 buff_count = GetMaxTotalSlots();
for (buffs_i = 0; buffs_i < buff_count; buffs_i++) {
@ -1957,6 +1961,9 @@ void Client::DoEnduranceUpkeep() {
SetEndurance(GetEndurance() - upkeep_sum);
TryTriggerOnValueAmount(false, false, true);
}
if (!has_effect)
SetEndurUpkeep(false);
}
void Client::CalcRestState() {

View File

@ -1160,10 +1160,14 @@ void Merc::SetEndurance(int32 newEnd)
}
void Merc::DoEnduranceUpkeep() {
int upkeep_sum = 0;
if (!HasEndurUpkeep())
return;
int upkeep_sum = 0;
int cost_redux = spellbonuses.EnduranceReduction + itembonuses.EnduranceReduction;
bool has_effect = false;
uint32 buffs_i;
uint32 buff_count = GetMaxTotalSlots();
for (buffs_i = 0; buffs_i < buff_count; buffs_i++) {
@ -1187,6 +1191,9 @@ void Merc::DoEnduranceUpkeep() {
if(upkeep_sum != 0)
SetEndurance(GetEndurance() - upkeep_sum);
if (!has_effect)
SetEndurUpkeep(false);
}
void Merc::CalcRestState() {

View File

@ -391,6 +391,7 @@ Mob::Mob(const char* in_name,
for (int i = 0; i < HIGHEST_RESIST+2; i++) { Vulnerability_Mod[i] = 0; }
emoteid = 0;
endur_upkeep = false;
}
Mob::~Mob()

View File

@ -290,6 +290,8 @@ public:
inline float GetTargetRingX() const { return targetring_x; }
inline float GetTargetRingY() const { return targetring_y; }
inline float GetTargetRingZ() const { return targetring_z; }
inline bool HasEndurUpkeep() const { return endur_upkeep; }
inline void SetEndurUpkeep(bool val) { endur_upkeep = val; }
//Basic Stats/Inventory
virtual void SetLevel(uint8 in_level, bool command = false) { level = in_level; }
@ -1130,6 +1132,7 @@ protected:
int16 SpellPowerDistanceMod;
bool last_los_check;
bool pseudo_rooted;
bool endur_upkeep;
// Bind wound
Timer bindwound_timer;

View File

@ -130,6 +130,9 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
buffs[buffslot].magic_rune = 0;
buffs[buffslot].numhits = 0;
if (spells[spell_id].EndurUpkeep > 0)
SetEndurUpkeep(true);
if(IsClient() && CastToClient()->GetClientVersionBit() & BIT_UnderfootAndLater)
{
EQApplicationPacket *outapp = MakeBuffsPacket(false);