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Added a simple check to prevent DoEnduranceUpkeep (1 sec persistent timer)
from constantly checking when client has no endurance drain effects. This was running 24/7 for all classes.
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@@ -391,6 +391,7 @@ Mob::Mob(const char* in_name,
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for (int i = 0; i < HIGHEST_RESIST+2; i++) { Vulnerability_Mod[i] = 0; }
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emoteid = 0;
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endur_upkeep = false;
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}
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Mob::~Mob()
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