Added a simple check to prevent DoEnduranceUpkeep (1 sec persistent timer)

from constantly checking when client has no endurance drain effects.
This was running 24/7 for all classes.
This commit is contained in:
KayenEQ
2014-11-12 01:54:21 -05:00
parent 22cc86e6a0
commit 59bcd031c8
5 changed files with 25 additions and 4 deletions
+1
View File
@@ -391,6 +391,7 @@ Mob::Mob(const char* in_name,
for (int i = 0; i < HIGHEST_RESIST+2; i++) { Vulnerability_Mod[i] = 0; }
emoteid = 0;
endur_upkeep = false;
}
Mob::~Mob()