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Adjust pointer
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@@ -706,7 +706,7 @@ void EntityList::AETaunt(Client *taunter, float range, int32 bonus_hate)
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&& taunter->IsAttackAllowed(them)
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&& DistanceSquaredNoZ(taunter->GetPosition(), them->GetPosition()) <= range_squared) {
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if (taunter->CheckLosFN(them)) {
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taunter->Taunt(them, true, 0, true, bonus_hate);
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taunter->Taunt(them->CastToNPC(), true, 0, true, bonus_hate);
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}
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}
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}
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