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[Feature] Add Data Bucket support for scaling of Heroic Stats. (#3058)
* [Feature] Add Data Bucket support for scaling of Heroic Stats. * update * fixes, still reworking logic * fixes, still reworking logic * logic done * logic done * fixes * Cleanup * Cleanup * Cleanup naming, verify behaviors * formatting * formatting * fix issue with endurance and mana. * update rule desc * cleanup * DataBucket Struct * Cleanup data_bucket.cpp and add constants * cleanup * changes * formatting * fix from merge * escape keyword `key` * Add `key` to generator, run repository-generator.pl * fix for change to key * cleanup * formatting * formatting * typo
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@@ -311,7 +311,7 @@ public:
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bool IsQuestHotReloadQueued() const;
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void SetQuestHotReloadQueued(bool in_quest_hot_reload_queued);
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bool CheckDataBucket(uint8 bucket_comparison, std::string bucket_value, std::string player_value);
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bool CompareDataBucket(uint8 bucket_comparison, const std::string& bucket_value, const std::string& player_value);
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WaterMap *watermap;
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ZonePoint *GetClosestZonePoint(const glm::vec3 &location, uint32 to, Client *client, float max_distance = 40000.0f);
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