mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-01 15:46:37 +00:00
[Feature] Add Data Bucket support for scaling of Heroic Stats. (#3058)
* [Feature] Add Data Bucket support for scaling of Heroic Stats. * update * fixes, still reworking logic * fixes, still reworking logic * logic done * logic done * fixes * Cleanup * Cleanup * Cleanup naming, verify behaviors * formatting * formatting * fix issue with endurance and mana. * update rule desc * cleanup * DataBucket Struct * Cleanup data_bucket.cpp and add constants * cleanup * changes * formatting * fix from merge * escape keyword `key` * Add `key` to generator, run repository-generator.pl * fix for change to key * cleanup * formatting * formatting * typo
This commit is contained in:
+4
-4
@@ -1049,7 +1049,7 @@ int64 Mob::TuneACSum(bool skip_caps, int ac_override, int add_ac)
|
||||
shield_ac = CalcRecommendedLevelBonus(GetLevel(), inst->GetItemRecommendedLevel(true),inst->GetItemArmorClass(true));
|
||||
}
|
||||
}
|
||||
shield_ac += GetHeroicSTR() * RuleR(Character, HeroicStrengthMultiplier) / 10;
|
||||
shield_ac += itembonuses.heroic_str_shield_ac;
|
||||
}
|
||||
// EQ math
|
||||
ac = (ac * 4) / 3;
|
||||
@@ -1353,7 +1353,7 @@ int64 Mob::Tunecompute_defense(int avoidance_override, int add_avoidance)
|
||||
defense = avoidance_override;
|
||||
}
|
||||
else {
|
||||
defense += GetHeroicAGI() * RuleR(Character, HeroicAgilityMultiplier) / 10;
|
||||
defense += itembonuses.heroic_agi_avoidance;
|
||||
}
|
||||
defense += add_avoidance; //1 pt = 10 heroic agi
|
||||
}
|
||||
@@ -1495,10 +1495,10 @@ void Mob::TuneCommonOutgoingHitSuccess(Mob* defender, DamageHitInfo &hit, ExtraA
|
||||
switch (hit.skill) {
|
||||
case EQ::skills::SkillThrowing:
|
||||
case EQ::skills::SkillArchery:
|
||||
extra = GetHeroicDEX() * RuleR(Character, HeroicDexterityMultiplier) / 10;
|
||||
extra = itembonuses.heroic_dex_ranged_damage;
|
||||
break;
|
||||
default:
|
||||
extra = GetHeroicSTR() * RuleR(Character, HeroicStrengthMultiplier) / 10;
|
||||
extra = itembonuses.heroic_str_melee_damage;
|
||||
break;
|
||||
}
|
||||
hit.damage_done += extra;
|
||||
|
||||
Reference in New Issue
Block a user