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[Feature] Add Data Bucket support for scaling of Heroic Stats. (#3058)
* [Feature] Add Data Bucket support for scaling of Heroic Stats. * update * fixes, still reworking logic * fixes, still reworking logic * logic done * logic done * fixes * Cleanup * Cleanup * Cleanup naming, verify behaviors * formatting * formatting * fix issue with endurance and mana. * update rule desc * cleanup * DataBucket Struct * Cleanup data_bucket.cpp and add constants * cleanup * changes * formatting * fix from merge * escape keyword `key` * Add `key` to generator, run repository-generator.pl * fix for change to key * cleanup * formatting * formatting * typo
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+10
-9
@@ -269,8 +269,8 @@ public:
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int32 CalcPR();
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int32 CalcCR();
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int32 CalcCorrup();
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int64 CalcHPRegenCap();
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int64 CalcManaRegenCap();
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int64 CalcHPRegenCap() final;
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int64 CalcManaRegenCap() final;
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int32 LevelRegen();
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int64 CalcHPRegen();
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int64 CalcManaRegen();
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@@ -280,6 +280,7 @@ public:
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int GroupLeadershipAAHealthRegeneration();
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int GroupLeadershipAAOffenseEnhancement();
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void CalcRestState();
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int64 CalcMaxEndurance();
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int64 CalcBaseEndurance();
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int64 CalcEnduranceRegen();
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@@ -382,9 +383,7 @@ public:
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[[nodiscard]] int GetMaxDiscSlots() const final { return EQ::spells::DISC_BUFFS; }
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[[nodiscard]] int GetMaxTotalSlots() const final { return EQ::spells::TOTAL_BUFFS; }
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bool GetBotOwnerDataBuckets();
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bool GetBotDataBuckets();
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bool CheckDataBucket(const std::string& bucket_name, const std::string& bucket_value, uint8 bucket_comparison);
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bool CheckDataBucket(std::string bucket_name, const std::string& bucket_value, uint8 bucket_comparison);
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// Bot Equipment & Inventory Class Methods
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void BotTradeAddItem(const EQ::ItemInstance* inst, uint16 slot_id, std::string* error_message, bool save_to_database = true);
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@@ -571,8 +570,8 @@ public:
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inline virtual int32 GetCombatEffects() const { return itembonuses.ProcChance; }
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inline virtual int32 GetDS() const { return itembonuses.DamageShield; }
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// Mod3
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inline virtual int32 GetHealAmt() const { return itembonuses.HealAmt; }
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inline virtual int32 GetSpellDmg() const { return itembonuses.SpellDmg; }
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inline int32 GetHealAmt() const override { return itembonuses.HealAmt; }
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inline int32 GetSpellDmg() const override { return itembonuses.SpellDmg; }
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inline virtual int32 GetClair() const { return itembonuses.Clairvoyance; }
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inline virtual int32 GetDSMit() const { return itembonuses.DSMitigation; }
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@@ -883,8 +882,6 @@ private:
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eStandingPetOrder m_previous_pet_order;
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uint32 m_bot_caster_range;
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BotCastingRoles m_CastingRoles;
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std::map<std::string,std::string> bot_data_buckets;
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std::map<std::string,std::string> bot_owner_data_buckets;
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std::map<uint16, BotSpellSetting> bot_spell_settings;
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@@ -937,6 +934,10 @@ private:
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bool LoadPet(); // Load and spawn bot pet if there is one
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bool SavePet(); // Save and depop bot pet if there is one
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bool DeletePet();
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public:
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int32 CalcItemATKCap() final;
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};
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bool IsSpellInBotList(DBbotspells_Struct* spell_list, uint16 iSpellID);
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