mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-11 11:48:37 +00:00
[Feature] Add Data Bucket support for scaling of Heroic Stats. (#3058)
* [Feature] Add Data Bucket support for scaling of Heroic Stats. * update * fixes, still reworking logic * fixes, still reworking logic * logic done * logic done * fixes * Cleanup * Cleanup * Cleanup naming, verify behaviors * formatting * formatting * fix issue with endurance and mana. * update rule desc * cleanup * DataBucket Struct * Cleanup data_bucket.cpp and add constants * cleanup * changes * formatting * fix from merge * escape keyword `key` * Add `key` to generator, run repository-generator.pl * fix for change to key * cleanup * formatting * formatting * typo
This commit is contained in:
+4
-4
@@ -250,7 +250,7 @@ int Mob::compute_defense()
|
||||
int defense = GetSkill(EQ::skills::SkillDefense) * 400 / 225;
|
||||
defense += (8000 * (GetAGI() - 40)) / 36000;
|
||||
if (IsOfClientBot()) {
|
||||
defense += GetHeroicAGI() * RuleR(Character, HeroicAgilityMultiplier) / 10;
|
||||
defense += itembonuses.heroic_agi_avoidance;
|
||||
}
|
||||
|
||||
//516 SE_AC_Mitigation_Max_Percent
|
||||
@@ -883,7 +883,7 @@ int Mob::ACSum(bool skip_caps)
|
||||
shield_ac = CalcRecommendedLevelBonus(GetLevel(), inst->GetItemRecommendedLevel(true), inst->GetItemArmorClass(true));
|
||||
}
|
||||
}
|
||||
shield_ac += GetHeroicSTR() * RuleR(Character, HeroicStrengthMultiplier) / 10;
|
||||
shield_ac += itembonuses.heroic_str_shield_ac;
|
||||
}
|
||||
// EQ math
|
||||
ac = (ac * 4) / 3;
|
||||
@@ -5909,10 +5909,10 @@ void Mob::CommonOutgoingHitSuccess(Mob* defender, DamageHitInfo &hit, ExtraAttac
|
||||
switch (hit.skill) {
|
||||
case EQ::skills::SkillThrowing:
|
||||
case EQ::skills::SkillArchery:
|
||||
extra = GetHeroicDEX() * RuleR(Character, HeroicDexterityMultiplier) / 10;
|
||||
extra = itembonuses.heroic_dex_ranged_damage;
|
||||
break;
|
||||
default:
|
||||
extra = GetHeroicSTR() * RuleR(Character, HeroicStrengthMultiplier) / 10;
|
||||
extra = itembonuses.heroic_str_melee_damage;
|
||||
break;
|
||||
}
|
||||
hit.damage_done += extra;
|
||||
|
||||
Reference in New Issue
Block a user