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Refactor close_npcs to close_mobs for future implementations
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@@ -279,7 +279,7 @@ public:
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bool RemoveTrap(uint16 delete_id);
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bool RemoveObject(uint16 delete_id);
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bool RemoveProximity(uint16 delete_npc_id);
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bool RemoveNPCFromClientCloseLists(NPC *npc);
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bool RemoveMobFromClientCloseLists(Mob *mob);
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void RemoveAllMobs();
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void RemoveAllClients();
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void RemoveAllNPCs();
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