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Refactor close_npcs to close_mobs for future implementations
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@@ -222,7 +222,7 @@ public:
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Client(EQStreamInterface * ieqs);
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~Client();
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std::unordered_map<NPC *, float> close_npcs;
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std::unordered_map<Mob *, float> close_mobs;
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bool is_client_moving;
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//abstract virtual function implementations required by base abstract class
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