Refactor close_npcs to close_mobs for future implementations

This commit is contained in:
Akkadius
2017-07-11 01:58:47 -05:00
parent ec00daa5be
commit 59a2f0cdde
5 changed files with 16 additions and 14 deletions
+1 -1
View File
@@ -222,7 +222,7 @@ public:
Client(EQStreamInterface * ieqs);
~Client();
std::unordered_map<NPC *, float> close_npcs;
std::unordered_map<Mob *, float> close_mobs;
bool is_client_moving;
//abstract virtual function implementations required by base abstract class