Merge from master, probably wont compile but will fix that soon

This commit is contained in:
KimLS
2015-06-21 01:38:19 -07:00
125 changed files with 7658 additions and 8436 deletions
@@ -1,3 +1,3 @@
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Inventory:EnforceAugmentRestriction', 'false', 'Forces augment slot restrictions.');
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Inventory:EnforceAugmentUsability', 'false', 'Forces augmented item usability.');
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Inventory:EnforceAugmentWear', 'false', 'Forces augment wear slot validation.');
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Inventory:EnforceAugmentWear', 'false', 'Forces augment wear slot validation.');
@@ -0,0 +1,2 @@
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Combat:MeleePush', 'true', 'Turns on Melee Push.');
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Combat:MeleePushChance', '50', 'Chance that an NPC can be pushed from melee.');
@@ -0,0 +1 @@
UPDATE rule_values SET rule_value=100 WHERE rule_name='Watermap:FishingLineLength';
@@ -0,0 +1 @@
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:AlwaysSendTargetBuffs', 'false', 'Allows the server to send the targets buffs ignoring the LAA.');
@@ -0,0 +1 @@
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Inventory:TransformSummonedBags', 'true', 'Transforms summoned bags into disenchanted ones instead of deleting.');
@@ -0,0 +1 @@
ALTER TABLE `character_buffs` ADD COLUMN `instrument_mod` int(10) DEFAULT 10 NOT NULL;
@@ -0,0 +1,2 @@
ALTER TABLE `character_buffs` CHANGE COLUMN `ticsremaining` `ticsremaining` INT(11) SIGNED NOT NULL;
ALTER TABLE `merc_buffs` CHANGE COLUMN `TicsRemaining` `TicsRemaining` INT(11) SIGNED NOT NULL DEFAULT 0;
@@ -0,0 +1 @@
ALTER TABLE `character_pet_buffs` ADD COLUMN `instrument_mod` tinyint UNSIGNED DEFAULT 10 NOT NULL;
@@ -0,0 +1,6 @@
CREATE TABLE `db_str` (
`id` INT(10) NOT NULL,
`type` INT(10) NOT NULL,
`value` TEXT NOT NULL,
PRIMARY KEY (`id`, `type`)
);
@@ -0,0 +1,6 @@
ALTER TABLE npc_types
ADD COLUMN `armtexture` tinyint(2) NOT NULL DEFAULT '0' AFTER `raid_target`,
ADD COLUMN `bracertexture` tinyint(2) NOT NULL DEFAULT '0' AFTER `armtexture`,
ADD COLUMN `handtexture` tinyint(2) NOT NULL DEFAULT '0' AFTER `bracertexture`,
ADD COLUMN `legtexture` tinyint(2) NOT NULL DEFAULT '0' AFTER `handtexture`,
ADD COLUMN `feettexture` tinyint(2) NOT NULL DEFAULT '0' AFTER `legtexture`;
@@ -0,0 +1 @@
ALTER TABLE character_alternate_abilities ADD COLUMN charges SMALLINT(11) UNSIGNED NOT NULL DEFAULT 0;