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Merge from master, probably wont compile but will fix that soon
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@@ -1,3 +1,3 @@
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Inventory:EnforceAugmentRestriction', 'false', 'Forces augment slot restrictions.');
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Inventory:EnforceAugmentUsability', 'false', 'Forces augmented item usability.');
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Inventory:EnforceAugmentWear', 'false', 'Forces augment wear slot validation.');
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Inventory:EnforceAugmentWear', 'false', 'Forces augment wear slot validation.');
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@@ -0,0 +1,2 @@
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Combat:MeleePush', 'true', 'Turns on Melee Push.');
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Combat:MeleePushChance', '50', 'Chance that an NPC can be pushed from melee.');
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@@ -0,0 +1 @@
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UPDATE rule_values SET rule_value=100 WHERE rule_name='Watermap:FishingLineLength';
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@@ -0,0 +1 @@
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:AlwaysSendTargetBuffs', 'false', 'Allows the server to send the targets buffs ignoring the LAA.');
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@@ -0,0 +1 @@
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Inventory:TransformSummonedBags', 'true', 'Transforms summoned bags into disenchanted ones instead of deleting.');
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@@ -0,0 +1 @@
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ALTER TABLE `character_buffs` ADD COLUMN `instrument_mod` int(10) DEFAULT 10 NOT NULL;
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@@ -0,0 +1,2 @@
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ALTER TABLE `character_buffs` CHANGE COLUMN `ticsremaining` `ticsremaining` INT(11) SIGNED NOT NULL;
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ALTER TABLE `merc_buffs` CHANGE COLUMN `TicsRemaining` `TicsRemaining` INT(11) SIGNED NOT NULL DEFAULT 0;
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@@ -0,0 +1 @@
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ALTER TABLE `character_pet_buffs` ADD COLUMN `instrument_mod` tinyint UNSIGNED DEFAULT 10 NOT NULL;
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@@ -0,0 +1,6 @@
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CREATE TABLE `db_str` (
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`id` INT(10) NOT NULL,
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`type` INT(10) NOT NULL,
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`value` TEXT NOT NULL,
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PRIMARY KEY (`id`, `type`)
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);
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@@ -0,0 +1,6 @@
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ALTER TABLE npc_types
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ADD COLUMN `armtexture` tinyint(2) NOT NULL DEFAULT '0' AFTER `raid_target`,
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ADD COLUMN `bracertexture` tinyint(2) NOT NULL DEFAULT '0' AFTER `armtexture`,
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ADD COLUMN `handtexture` tinyint(2) NOT NULL DEFAULT '0' AFTER `bracertexture`,
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ADD COLUMN `legtexture` tinyint(2) NOT NULL DEFAULT '0' AFTER `handtexture`,
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ADD COLUMN `feettexture` tinyint(2) NOT NULL DEFAULT '0' AFTER `legtexture`;
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@@ -0,0 +1 @@
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ALTER TABLE character_alternate_abilities ADD COLUMN charges SMALLINT(11) UNSIGNED NOT NULL DEFAULT 0;
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