mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-13 02:38:45 +00:00
Merge from master, probably wont compile but will fix that soon
This commit is contained in:
@@ -194,6 +194,7 @@ OP_Consent=0x400e
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OP_ConsentDeny=0x34c1
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OP_AutoFire=0x314e
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OP_PetCommands=0x0093
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OP_PetHoTT=0x0df4
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OP_DeleteSpell=0x305c
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OP_Surname=0x1a87
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OP_ClearSurname=0x17b6
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@@ -269,8 +270,8 @@ OP_RequestDuel=0x1ea9
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OP_MobRename=0x5040
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OP_AugmentItem=0x1627 # Was 0x37cb
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OP_WeaponEquip1=0x35c3
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OP_WeaponEquip2=0x012f # Was 0x6022
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OP_WeaponUnequip2=0x1076 # Was 0x0110
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OP_PlayerStateAdd=0x012f # Was 0x6022
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OP_PlayerStateRemove=0x1076 # Was 0x0110
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OP_ApplyPoison=0x1499
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OP_Save=0x2e6f
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OP_TestBuff=0x046e # Was 0x3772
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@@ -193,6 +193,7 @@ OP_Consent=0x1fd1
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OP_ConsentDeny=0x7a45
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OP_AutoFire=0x241e
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OP_PetCommands=0x0159
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OP_PetHoTT=0x794a
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OP_DeleteSpell=0x3358
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OP_Surname=0x0423
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OP_ClearSurname=0x3fb0
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@@ -268,8 +269,8 @@ OP_RequestDuel=0x3af1
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OP_MobRename=0x2c57
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OP_AugmentItem=0x661b
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OP_WeaponEquip1=0x34a7
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OP_WeaponEquip2=0x559a
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OP_WeaponUnequip2=0x2d25
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OP_PlayerStateAdd=0x559a
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OP_PlayerStateRemove=0x2d25
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OP_ApplyPoison=0x31e6
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OP_Save=0x4a39
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OP_TestBuff=0x7cb8
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@@ -294,8 +295,8 @@ OP_MarkNPC=0x1fb5
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OP_MarkRaidNPC=0x5a58 #unimplemented
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OP_ClearNPCMarks=0x2003
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OP_ClearRaidNPCMarks=0x20d3 #unimplemented
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OP_DelegateAbility=0x4c9d
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OP_SetGroupTarget=0x026
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OP_DelegateAbility=0x76b8
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OP_SetGroupTarget=0x2814
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OP_Charm=0x5d92
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OP_Stun=0x36a4
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OP_SendFindableNPCs=0x4613
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@@ -266,8 +266,8 @@ OP_RequestDuel=0x79e0 # C
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OP_MobRename=0x0a1d # C
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OP_AugmentItem=0x0370 # C
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OP_WeaponEquip1=0x719e # C
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OP_WeaponEquip2=0x7b6e # C
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OP_WeaponUnequip2=0x19a8 # C
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OP_PlayerStateAdd=0x7b6e # C
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OP_PlayerStateRemove=0x19a8 # C
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OP_ApplyPoison=0x405b # C
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OP_Save=0x5c85 # C
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OP_TestBuff=0x5fc7 # C
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@@ -262,8 +262,8 @@ OP_RequestDuel=0x3A2B #Xinu 02/22/09
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OP_MobRename=0x6be5 #Trevius 01/16/09
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OP_AugmentItem=0x172A #Trevius 03/14/09
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OP_WeaponEquip1=0x7260 #Trevius 02/27/09
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OP_WeaponEquip2=0x5C2F #Trevius 02/27/09
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OP_WeaponUnequip2=0x6213 #Trevius 02/27/09
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OP_PlayerStateAdd=0x5C2F #Trevius 02/27/09
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OP_PlayerStateRemove=0x6213 #Trevius 02/27/09
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OP_ApplyPoison=0x4543 #WildcardX 03/6/09
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OP_Save=0x72F2 #Trevius 03/15/09
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OP_TestBuff=0x07BF #/testbuff
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@@ -534,8 +534,8 @@ OP_PVPLeaderBoardDetailsRequest=0x06a2
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OP_PVPLeaderBoardDetailsReply=0x246a
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OP_PickLockSuccess=0x40E7
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OP_WeaponEquip1=0x6c5e
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OP_WeaponEquip2=0x63da
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OP_WeaponUnequip2=0x381d
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OP_PlayerStateAdd=0x63da
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OP_PlayerStateRemove=0x381d
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OP_VoiceMacroIn=0x2866 # Client to Server
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OP_VoiceMacroOut=0x2ec6 # Server to Client
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OP_CameraEffect=0x0937 # Correct
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@@ -197,6 +197,7 @@ OP_Consent=0x6bb9 # C
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OP_ConsentDeny=0x4cd1 # C
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OP_AutoFire=0x5db5 # C
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OP_PetCommands=0x7706 # C
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OP_PetHoTT=0x2528
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OP_DeleteSpell=0x0698 # C
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OP_Surname=0x44ae # C
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OP_ClearSurname=0x6705 # C
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@@ -272,8 +273,8 @@ OP_RequestDuel=0x6cfe # C
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OP_MobRename=0x0507 # C
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OP_AugmentItem=0x7c87 # C
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OP_WeaponEquip1=0x4572 # C
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OP_WeaponEquip2=0x399b # C
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OP_WeaponUnequip2=0x416b # C
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OP_PlayerStateAdd=0x399b # C
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OP_PlayerStateRemove=0x416b # C
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OP_ApplyPoison=0x5cd3 # C
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OP_Save=0x6618 # C
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OP_TestBuff=0x3415 # C
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@@ -331,9 +331,15 @@
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9075|2015_02_02_logsys_packet_logs_with_dump.sql|SELECT * FROM `logsys_categories` WHERE `log_category_description` LIKE 'Packet: Server -> Client With Dump'|empty|
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9076|2015_02_04_average_coin.sql|SHOW COLUMNS FROM `loottable` WHERE Field = 'avgcoin'|contains|smallint
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9077|2015_02_12_zone_gravity.sql|SHOW COLUMNS FROM `zone` LIKE 'gravity'|empty|
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9078|2015_05_20_BuffInstrumentMod.sql|SHOW COLUMNS FROM `character_buffs` LIKE 'instrument_mod'|empty|
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9079|2015_05_23_BuffDurations.sql|SHOW COLUMNS FROM `character_buffs` LIKE 'ticsremaining'|contains|unsigned|
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9080|2015_05_23_PetBuffInstrumentMod.sql|SHOW COLUMNS FROM `character_pet_buffs` LIKE 'instrument_mod'|empty|
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9081|2015_05_23_dbstr_us.sql|SHOW TABLES LIKE 'db_str'|empty|
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9082|2015_05_25_npc_types_texture_fields.sql|SHOW COLUMNS FROM `npc_types` LIKE 'armtexture'|empty|
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9083|2015_06_07_aa_update.sql|SHOW COLUMNS FROM `character_alternate_abilities` LIKE 'charges'|empty|
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# Upgrade conditions:
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# This won't be needed after this system is implemented, but it is used database that are not
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# This won't be needed after this system is implemented, but it is used database that are not
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# yet using the versioning system to figure out where the database is schema wise to determine
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# which updates are necessary to run
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#
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@@ -1,3 +1,3 @@
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Inventory:EnforceAugmentRestriction', 'false', 'Forces augment slot restrictions.');
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Inventory:EnforceAugmentUsability', 'false', 'Forces augmented item usability.');
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Inventory:EnforceAugmentWear', 'false', 'Forces augment wear slot validation.');
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Inventory:EnforceAugmentWear', 'false', 'Forces augment wear slot validation.');
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@@ -0,0 +1,2 @@
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Combat:MeleePush', 'true', 'Turns on Melee Push.');
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Combat:MeleePushChance', '50', 'Chance that an NPC can be pushed from melee.');
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@@ -0,0 +1 @@
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UPDATE rule_values SET rule_value=100 WHERE rule_name='Watermap:FishingLineLength';
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@@ -0,0 +1 @@
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:AlwaysSendTargetBuffs', 'false', 'Allows the server to send the targets buffs ignoring the LAA.');
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@@ -0,0 +1 @@
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Inventory:TransformSummonedBags', 'true', 'Transforms summoned bags into disenchanted ones instead of deleting.');
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@@ -0,0 +1 @@
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ALTER TABLE `character_buffs` ADD COLUMN `instrument_mod` int(10) DEFAULT 10 NOT NULL;
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@@ -0,0 +1,2 @@
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ALTER TABLE `character_buffs` CHANGE COLUMN `ticsremaining` `ticsremaining` INT(11) SIGNED NOT NULL;
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ALTER TABLE `merc_buffs` CHANGE COLUMN `TicsRemaining` `TicsRemaining` INT(11) SIGNED NOT NULL DEFAULT 0;
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@@ -0,0 +1 @@
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ALTER TABLE `character_pet_buffs` ADD COLUMN `instrument_mod` tinyint UNSIGNED DEFAULT 10 NOT NULL;
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@@ -0,0 +1,6 @@
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CREATE TABLE `db_str` (
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`id` INT(10) NOT NULL,
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`type` INT(10) NOT NULL,
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`value` TEXT NOT NULL,
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PRIMARY KEY (`id`, `type`)
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);
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@@ -0,0 +1,6 @@
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ALTER TABLE npc_types
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ADD COLUMN `armtexture` tinyint(2) NOT NULL DEFAULT '0' AFTER `raid_target`,
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ADD COLUMN `bracertexture` tinyint(2) NOT NULL DEFAULT '0' AFTER `armtexture`,
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ADD COLUMN `handtexture` tinyint(2) NOT NULL DEFAULT '0' AFTER `bracertexture`,
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ADD COLUMN `legtexture` tinyint(2) NOT NULL DEFAULT '0' AFTER `handtexture`,
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ADD COLUMN `feettexture` tinyint(2) NOT NULL DEFAULT '0' AFTER `legtexture`;
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@@ -0,0 +1 @@
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ALTER TABLE character_alternate_abilities ADD COLUMN charges SMALLINT(11) UNSIGNED NOT NULL DEFAULT 0;
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