Fix for static zone issue with mobs congregating after last player zones

This commit is contained in:
Noudess
2020-04-21 09:09:30 -04:00
parent d6af1b566f
commit 5989edb6ec
2 changed files with 22 additions and 2 deletions
+1
View File
@@ -280,6 +280,7 @@ RULE_BOOL(Zone, UseZoneController, true, "Enables the ability to use persistent
RULE_BOOL(Zone, EnableZoneControllerGlobals, false, "Enables the ability to use quest globals with the zone controller NPC")
RULE_INT(Zone, GlobalLootMultiplier, 1, "Sets Global Loot drop multiplier for database based drops, useful for double, triple loot etc")
RULE_BOOL(Zone, KillProcessOnDynamicShutdown, true, "When process has booted a zone and has hit its zone shut down timer, it will hard kill the process to free memory back to the OS")
RULE_INT(Zone, SecondsBeforeIdle, 60, "Seconds before IDLE_WHEN_EMPTY define kicks in")
RULE_CATEGORY_END()
RULE_CATEGORY(Map)