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Fix for static zone issue with mobs congregating after last player zones
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@@ -280,6 +280,7 @@ RULE_BOOL(Zone, UseZoneController, true, "Enables the ability to use persistent
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RULE_BOOL(Zone, EnableZoneControllerGlobals, false, "Enables the ability to use quest globals with the zone controller NPC")
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RULE_INT(Zone, GlobalLootMultiplier, 1, "Sets Global Loot drop multiplier for database based drops, useful for double, triple loot etc")
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RULE_BOOL(Zone, KillProcessOnDynamicShutdown, true, "When process has booted a zone and has hit its zone shut down timer, it will hard kill the process to free memory back to the OS")
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RULE_INT(Zone, SecondsBeforeIdle, 60, "Seconds before IDLE_WHEN_EMPTY define kicks in")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Map)
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