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Bash min skill fix
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@ -91,6 +91,15 @@ int Mob::GetBaseSkillDamage(EQEmu::skills::SkillType skill, Mob *target)
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inst = CastToClient()->GetInv().GetItem(EQEmu::inventory::slotSecondary);
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inst = CastToClient()->GetInv().GetItem(EQEmu::inventory::slotSecondary);
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else if (HasTwoHanderEquipped())
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else if (HasTwoHanderEquipped())
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inst = CastToClient()->GetInv().GetItem(EQEmu::inventory::slotPrimary);
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inst = CastToClient()->GetInv().GetItem(EQEmu::inventory::slotPrimary);
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else
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{
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//Slam
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if (GetRace() == OGRE || GetRace() == TROLL || GetRace() == BARBARIAN)
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{
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if(skill_bonus < 1.0f)
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skill_bonus = 1.0f;
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}
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}
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}
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}
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if (inst)
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if (inst)
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ac_bonus = inst->GetItemArmorClass(true) / 25.0f;
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ac_bonus = inst->GetItemArmorClass(true) / 25.0f;
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@ -299,7 +308,7 @@ void Client::OPCombatAbility(const CombatAbility_Struct *ca_atk)
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ca_atk->m_skill == EQEmu::skills::SkillBash) { // SLAM - Bash without a shield equipped
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ca_atk->m_skill == EQEmu::skills::SkillBash) { // SLAM - Bash without a shield equipped
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if (GetTarget() != this) {
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if (GetTarget() != this) {
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CheckIncreaseSkill(EQEmu::skills::SkillBash, GetTarget(), 10);
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//CheckIncreaseSkill(EQEmu::skills::SkillBash, GetTarget(), 10);
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DoAnim(animTailRake);
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DoAnim(animTailRake);
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int32 ht = 0;
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int32 ht = 0;
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