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Reworked Trade::AddEntity() to allow client-directed movement of stacked items (as close to 'stacking' as I can get it - see changelog.txt)
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@@ -1540,7 +1540,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
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// Also sends trade information to other client of trade session
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if(RuleB(QueryServ, PlayerLogMoves)) { QSSwapItemAuditor(move_in); } // QS Audit
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trade->AddEntity(src_slot_id, dst_slot_id);
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trade->AddEntity(src_slot_id, dst_slot_id, move_in->number_in_stack);
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return true;
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} else {
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