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Reworked Trade::AddEntity() to allow client-directed movement of stacked items (as close to 'stacking' as I can get it - see changelog.txt)
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@@ -526,7 +526,7 @@ public:
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Mob* With();
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// Add item from cursor slot to trade bucket (automatically does bag data too)
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void AddEntity(uint16 from_slot_id, uint16 trade_slot_id);
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void AddEntity(uint16 from_slot_id, uint16 trade_slot_id, uint32 stack_size);
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// Audit trade
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void LogTrade();
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